kill -9
Playing now
0+0 vs. yesterday
0.0%of peak
All-time peak
115 Sep 2026
Playing now
0+0 vs. yesterday
All-time peak
115 Sep 2026
| Published | Kind | Announcement | Build |
|---|---|---|---|
| Game update | Measures and Countermeasures - Ver 1.0.8 Dear kill -9 l337H4x0rs: A new command has just been added to the list of attack commands: iptables riposte . This command increases the rival's CPU USAGE based on the REDUNDANCY of whoever executes it. Also: A new mechanic has just been added: COUNTERMEASURE . This mechanic lets you accumulate COUNTERMEASURE charges. When you receive an attack, one charge is consumed and a percentage of the da… | — | |
| Game update | Patch notes By popular demand: - At the start of the game, you can select the initial pack to add to your deck. (Four initial packs are displayed; you can select one.) Bugfix. - Fixed a bug with CPU USAGE deployment on the PIPE node. | — | |
| Game update | Quickfix!! The processes became extremely smart! And they did not want anyone fighting them... - Fixed a bug that prevented returning to the game after checking the map from inside the deck review screen. | — | |
| Game update | Patch notes. Ver. 1.0.6. Bots are getting smarter!! - NPCs now gain the ability to perform a BONUS ACTION when they gain RAM/COMMANDS during their turn. This means that if an NPC gains more RAM or COMMANDS during its turn and can use them, it will perform a bonus action, which consists of reevaluating its current hand to see if it can play anything else. Why? Because before this, +1 RAM commands or "Next Command: 0 RAM… | — | |
| Game update | Exterminating bugs! - Fixed a bug that reverted upgraded cards to base cards when a game was continued. - Fixed a bug with map movement when viewing it in "preview" mode (using the "MAP" button). - Fixed a bug with the visibility of the base value of upgraded cards when viewing them in the history. | — | |
| Game update | Bugfix! - Fixed a bug that rerolls SUDO and DAEMON Nodes when changing to map view. | — | |
| Game update | Patch notes - The ability to save and continue the current game has been added. - You can revisit previously solved nodes (in case of combat: from rewards). - "Skip" confirmation has been added to the Daemons screen. | — | |
| Game update | Patch notes QOL: - Added tooltips to daemon cards for keywords. - Fixed the issue of daemons escaping the top bar when more than 10 were obtained. Aesthetics: - The colors in the log have been rearranged for easier reading. - Turn blocks are now separated in the log. New Mechanics: - Added a bit more "personality" to rivals. - "The Hunter" is now enabled when playing with mods (what is "The Hunter"?? :O). | — | |
| Game update | Patch notes 563 QOL: - The damage from "leaking" is subtracted from the damage from the intent and published in the "incoming leak" string. - Stacks are displayed in overclocks that use stacks. - A button has been added to view the played deck in the run history (not retroactive). - Application text has been added to cards that reduce opponent RAM (min: 1). - The "CRON STRIKE" overclock text has been corre… | — | |
| Game update | Patch Notes Responsiveness: - Fixed the EXPOSED text that appeared on the Spanish version of the combat window. - Fixed the "git reflog" command; the text didn't fit on the Spanish version of the card. - Fixed the OPPONENT INTENT text that wasn't interpreting a character in Spanish. - Fixed the log display on the combat screen that was covering the turn indicator banner. Balance: - Increased the final boss… | — | |
| Game update | Patchnotes. Fixed a rare bug lowring FPS rate on colorblind modes. | — |
Announcements are the developer’s own posts to the game’s Steam news feed: updates and their patch notes, in-game events, releases and sales. The important ones are marked on the players chart.