kill -9
Last seen
0Sampled 5 hours ago · not a live figure
—of peak
All-time peak
011 Sep 2026
Last seen
0Sampled 5 hours ago · not a live figure
All-time peak
011 Sep 2026
| Published | Title | Build |
|---|---|---|
| 1.5.0 is Live!major kill -9 Version 1.5 is here! · Ranked Matches · New Bosses · Roguelite Mode · Leaderboards/Lineage 1. Ranking! Steam leaderboards are now integrated, allowing us to have a ranking of the deadliest decks. How does ranking work? After winning your first run, you'll unlock ranked mode. (If you won a run before the patch, it's already unlocked, but legacy decks don't participate in New Game+/ranked… | 25059921 | |
| Mechanics and Reworks "The best defense against defense is scarcity. The best SUDO is the one that gets things done. The best kill is the -9." - Shang Tsu, Basic BASIC. New mechanic! SHORTAGE. Tired of your rivals always having just enough redundancy to dodge your attacks? Tired of not landing a single measly point of damage while you're holding the command that generates damage exponentially? Tired in general? SHOR… | — | |
| Archetypes? ARCHETYPES! By popular demand, we have improvements! Yes, we have archetypes... Want to be aggro? Play aggressively. Want to be a spiky turtle? Play defensively. Want to manipulate reality around you? Play utilities. Want to play like nothing matters? Play a mix. New combos, new ways to kill processes, and new ways to get wiped out by the occasional rogue process. And as if that weren't enough: - Card reba… | — | |
| Measures and Countermeasures - Ver 1.0.8 Dear kill -9 l337H4x0rs: A new command has just been added to the list of attack commands: iptables riposte . This command increases the rival's CPU USAGE based on the REDUNDANCY of whoever executes it. Also: A new mechanic has just been added: COUNTERMEASURE . This mechanic lets you accumulate COUNTERMEASURE charges. When you receive an attack, one charge is consumed and a percentage of the da… | — | |
| Patch notes By popular demand: - At the start of the game, you can select the initial pack to add to your deck. (Four initial packs are displayed; you can select one.) Bugfix. - Fixed a bug with CPU USAGE deployment on the PIPE node. | — | |
| Quickfix!! The processes became extremely smart! And they did not want anyone fighting them... - Fixed a bug that prevented returning to the game after checking the map from inside the deck review screen. | — | |
| Patch notes. Ver. 1.0.6. Bots are getting smarter!! - NPCs now gain the ability to perform a BONUS ACTION when they gain RAM/COMMANDS during their turn. This means that if an NPC gains more RAM or COMMANDS during its turn and can use them, it will perform a bonus action, which consists of reevaluating its current hand to see if it can play anything else. Why? Because before this, +1 RAM commands or "Next Command: 0 RAM… | — | |
| Exterminating bugs! - Fixed a bug that reverted upgraded cards to base cards when a game was continued. - Fixed a bug with map movement when viewing it in "preview" mode (using the "MAP" button). - Fixed a bug with the visibility of the base value of upgraded cards when viewing them in the history. | — | |
| Bugfix! - Fixed a bug that rerolls SUDO and DAEMON Nodes when changing to map view. | — | |
| Patch notes - The ability to save and continue the current game has been added. - You can revisit previously solved nodes (in case of combat: from rewards). - "Skip" confirmation has been added to the Daemons screen. | — | |
| Patch notes QOL: - Added tooltips to daemon cards for keywords. - Fixed the issue of daemons escaping the top bar when more than 10 were obtained. Aesthetics: - The colors in the log have been rearranged for easier reading. - Turn blocks are now separated in the log. New Mechanics: - Added a bit more "personality" to rivals. - "The Hunter" is now enabled when playing with mods (what is "The Hunter"?? :O). | — | |
| Patch notes 563 QOL: - The damage from "leaking" is subtracted from the damage from the intent and published in the "incoming leak" string. - Stacks are displayed in overclocks that use stacks. - A button has been added to view the played deck in the run history (not retroactive). - Application text has been added to cards that reduce opponent RAM (min: 1). - The "CRON STRIKE" overclock text has been corre… | — | |
| Patch Notes Responsiveness: - Fixed the EXPOSED text that appeared on the Spanish version of the combat window. - Fixed the "git reflog" command; the text didn't fit on the Spanish version of the card. - Fixed the OPPONENT INTENT text that wasn't interpreting a character in Spanish. - Fixed the log display on the combat screen that was covering the turn indicator banner. Balance: - Increased the final boss… | — | |
| Patchnotes. Fixed a rare bug lowring FPS rate on colorblind modes. | — |
| Date | Day | Time | Patch title | Build ID | Branch | Depots | Download Δ |
|---|---|---|---|---|---|---|---|
| 1 Sep 2026 | Tue | 14:24 | 1.5.0 is Live! | 25059921 | public | 1 | — |