IDLE_DIRECTIVE
Playing now
236Sampling since 16:00 UTC
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All-time peak
2676 Sep 2026
Playing now
236Sampling since 16:00 UTC
All-time peak
2676 Sep 2026
| Published | Title | Build |
|---|---|---|
| Patch Notes for v1.1.3 Hello everyone, This is a small patch to address some bugs as well as adding some minor features/content! FIX: Cancel after current UI bug, where if players click on the actual checkbox the crafting does not cancel correctly. FIX: Item Upgrade Window now moves correctly to stay on-screen when upgrade costs change near the edge of the screen. FIX: MAX level calculation when upgrading items fails… | 25162276 | |
| Patch Notes for v1.1.2 Hello everyone, This is a small patch to address some bugs as well as adding 2 QoL features! FIX: Plural form of Nexus being wrong in text. FIX: NPC Item and resource stocks not being reflected properly on relevant augment purchase. FIX: Decomposer I and Decomposer II underperforming during Offline Calculation. FIX: World gen improved to avoid Traders spawning on-top of or too close to Terminal… | 24734992 | |
| Patch Notes for v1.1.1 Hello everyone, I'm here again with a minor patch that is more or less a continuation of 1.1.0 from a few days ago! The following are the change logs: ADD: "Mute on Unfocused" setting (defaults to off), that mutes all game audio when window focus is lost. ADD: Varying audio pitches to make Spinners, Pulsers and Biocores sound less annoying. ADD: Middle Mouse button shortcut to use Blueprints an… | — | |
| Patch Notes for v1.0.8 Hello everyone! This is a small patch to fix the following, as well as to optimize a huge cause of lag for some players: \ All text-fields now properly block map-movement input, previously only the feedback window's textbox have this effect. \ Possible crash source in energy-floaters/indicators. \ Task Items not being "delivered" properly if you happen to look at the Augment or Offline screen w… | — | |
| Patch Notes for v1.0.7 Hey everyone! the following are fixed/changed in this patch: FIX: Game crash when opening the Augment window while the map is rendering (thread related). FIX: Random game crashes due to the game-engine trying to access invalid objects (Crashes might still happen, this fix solves only possible crash sources that I could find). FIX: Floating-point errors causing players to stop gaining energy (en… | — | |
| Patch Notes for v1.0.6 Hello everyone! this patch has the following changes: FIX: Buying and Selling from traders using the percentages buttons can cause a floating-point error, corrupting your save file unknowingly until you next load up the game. ADD: Related to the above, I've added backup-system for save files, if the game detects that the current save state is somehow unusable, it will revert to a valid backup.… | — | |
| Update Notes for v1.0.5 Hi everyone, this patch fixes an Auto Explore bug that is impacting a decent chunk of the player base, so I'm pushing it out along with some other minor fixes: · Auto Explore now works along the edges of the world map properly, it should no longer jitter in place. · Biocore when turned off now actually turns off, instead of being its animation only that is off. · Harvesters and Salvagers now pr… | — | |
| Update Notes for v1.0.4 Hi Everyone, I'm here with a new patch (v1.0.4)! Changes BUFF: Spatial Carcass Container and Spatial Scrap Box have their base storage and upgrade increments increased from 50 to 100. CHANGE: pfp icon for Scrap Box (I) to show it empty, to fit better with other storage container pfps. CHANGE: Item name for \ and \ . CHANGE: increased sleep grace-period from 6 to 8 seconds to prevent narcolepsy… | — | |
| Update Notes for v1.0.3 Hello everyone! and again, thank you for your patience! This patch addresses some of the major on-going issues reported by players either from the in-game form, or Steam Community posts! Visual Bugs/Changes FIX: excessive decimal points from Concentrator/Battery amplifier use. FIX: Lore-text for "INITIAL BODY SIZE" and "INITIAL INVENTORY SIZE" augments being swapped. FIX: "repair recyler" typo… | — | |
| Update Notes for v1.0.2 Hi everyone! patch 1.0.2 is out now! Visual bugs FIX: Visual bug where Furnace (II) not glowing properly, this also causes log files to get excruciatingly long. FIX: Text bug where Irrelevant amplifier effects are stated in text-tooltips. FIX: Recycler Upgrade window displaying the wrong "max level" text. Major bugs FIX: Fusers, Salvagers, Harvesters, Furnace, and Decomposers not using up energ… | — | |
| Update Notes for v1.0.1 First (of probably many to come) Patches to address some glaring issues reported by players: FIX: Augment node text being wrong for "Initial Body Size" and "Initial Inventory Size" augments. FIX: Players are no longer hard-locked from progressing the game if Traders spawn too close at the start, disabling the action. FIX: Game having uncapped FPS causing various issues with gameplay, as well as… | — |
| Date | Day | Time | Patch title | Build ID | Branch | Depots | Download Δ |
|---|---|---|---|---|---|---|---|
| 7 Sep 2026new | Mon | 07:28 | Patch Notes for v1.1.3 | 25162276 | public | 1 | — |
| 14 Aug 2026 | Fri | 13:06 | Patch Notes for v1.1.2 | 24734992 | public | 1 | — |
| 7 Aug 2026 | Fri | 01:04 | No patch notes · unannounced build | 24603797 | experimental | 1 | — |