The Syndicate: Classified Operations
Playing now
0+0 vs. yesterday
0.0%of peak
All-time peak
111 Sep 2026
Playing now
0+0 vs. yesterday
All-time peak
111 Sep 2026
| Published | Title | Build |
|---|---|---|
| Heat increase vs Intel gains improvement Hey everyone! Several people have noted that the scaling feels off once you unlock the world promotion. This is because the heat upgrades were too cheap vs how much "benefit" they provide which ends up outpacing earnings completely. The goal of heat was to mainly buy the upgrades when you're feeling like you're getting bombarded with events rather than preemtively taking it and ending up feelin… | 24605443 | |
| Achievements tracker added Hey everyone! As requested by many, I've added an achievement tracker in the settings UI so you can track your progress and all your completed / incomplete achievements. Enjoy! -Ignace | 24605443 | |
| Fixing the blackout-stuck bug Hey everyone! Another update: - Fixed the bug where if you skip the promotion it would cause the upgrade to not be applied correctly. This should be fully fixed as soon as you restart the game. - Frequency now properly takes audio settings into account. - Post-it option now actually applies to post-its so they show up or not. - Ignace | 24605443 | |
| Followup patch Hey everyone, I've fixed the font for the japanese / korean / chinese. Thank you very much for reporting! - ignace | — | |
| Small day 1 patch to fix some of the bugs that were found. Hey everyone! As expected there were some bugs and issues. Here is some of the stuff that is already fixed, please keep reporting anything you encounter! - Fixing heat scaling values slightly so you don't outpace your earnings - Fixed the frequency event sounds not using the sound settings - Fixed a bug in milestones not completing their upgrades correctly - In rare cases people are unable to u… | — | |
| Big Update Coming Soon! Patch Update: City UI, Heat, and Demo Changes A new patch is currently in development, but it is taking a little longer than expected. The main reason is that this update has grown into a larger overhaul of how cities, missions, and earnings are presented and managed. I’ve been reworking the city UI to make income, upgrades, and daily earnings much clearer, so players can better understand what… | — | |
| Demo Update – Improved Flow & Clearer Systems Another day another update? YES! The demo flow has been improved further to make progression clearer and easier to follow. · Added additional Director dialog for better guidance · These dialogs were added for the Courier / Decryption / Special operation · Improved overall clarity during gameplay · Adjusted several values within the milestones to the curve is a bit smoother. Rewards have also be… | — | |
| Update: Improvements, Fixes & What’s Coming Next Improvements · Directive flow has been improved for better clarity and progression · Courier visuals updated · City VFX refined and improved · New Era flow cleaned up with visual improvements · General balance adjustments to improve pacing Audio · Sound system overhaul to prevent audio from cutting out Fixes · Fixed cities not loading correctly in some cases · Fixed talents not always working a… | — | |
| New Directives System + Fixes The new Directives system is now live. It clearly shows what unlocks next, and how to get there—making progression easier to follow. Changes: · Added Directives system (track upcoming unlocks and requirements) · Fixed sound playing while muted · Fixed issue where New Era could break missions · Fixed visual issue in the Operator Manual UI (Left text field was slighly bigger, now it's all the sam… | — |
| Date | Day | Time | Patch title | Build ID | Branch | Depots | Download Δ |
|---|---|---|---|---|---|---|---|
| 7 Aug 2026 | Fri | 03:16 | Heat increase vs Intel gains improvement | 24605443 | public | 1 | — |
| 7 Aug 2026 | Fri | 03:16 | Achievements tracker added | 24605443 | public | 1 | — |
| 7 Aug 2026 | Fri | 03:16 | Fixing the blackout-stuck bug | 24605443 | public | 1 | — |