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22 Aug 2026
NewsSix out of Twenty-Nine———Community
Community · published 22 Aug 2026, 14:27:11 UTC
Six out of Twenty-Nine
For two devblogs running we promised the same thing: the drill is next. Here it is. It no longer wins on its own — but it no longer loses unnoticed either. The Empire can win on Kepler in three ways. It can hold out for seventy turns until the fortress stands. It can storm the Alpha Nest — get in, strike down the queen, hold for three turns. Or it can fire up the planetary core drill and settle…
NewsWe're joining Next Fest — and taking more time for the launch———Community
Community · published 2 Aug 2026, 18:02:03 UTC
We're joining Next Fest — and taking more time for the launch
In October you can play Kepler Protocol. In November you can buy it. Two pieces of news that belong together. The first: a demo in October Kepler Protocol will be part of Steam Next Fest, 19–26 October. For one week there'll be a playable demo — the landing on Kepler-186e, the first scouting moves, building a colony under a red sun. For us that's the more important half of this announcement. So…
We spent a night playing 540 games against ourselves. What we were looking for, we didn't find. What we found was worse. Kepler Protocol isn't only tested by hand. We have a second system that plays the game when nobody is watching: two AI sides, the full rulebook, real maps — and a log that records every turn. Every resource level, every march order, every crisis. On the night of 31 July, that…
Across thousands of games no one died in our battles. The casualty counter lied. Not this time. A battle in Kepler Protocol is fought, won or lost, formations break — and afterwards, in the report, a number: the fallen. Across thousands of test games that number read zero. On both sides. Not one soldier who failed to come home. The formations dissolved, but the people in them went nowhere — the…
We have dissected the Swarm once before: how it decides — no commander, only pheromone gradients. Today is about how it grows up. In one test game the Swarm tipped into a war mood after barely two months — the pheromone field glowing, swarms boiling outward, the brood chambers pulsing. An Imperial patrol pushed in, expecting armoured beetles. It found leaping predators. Small, fast, biting thin…
For seventeen thousand games the Kaiserreich's greatest structure never once fired. The drill was not to blame. The planetary core drill is outright victory. A monument of Krupp steel and flux that grinds through the planet's crust into the Swarm's brood chamber — activate it, and Kepler-186e is yours. That is the design. Yet across our test runs — seventeen thousand simulated games — it never…
NewsOrdo Arachnis — Where Command Ends———Community
Community · published 25 May 2026, 10:52:03 UTC
Ordo Arachnis — Where Command Ends
When the enemy has no mind yet still decides. In a test round of Kepler Protocol , an Imperial reconnaissance patrol observed a swarm-pack two fields away. The pack was heading north — direction clear, pace steady. Then, mid-movement, it turned west. No visible cause. No order from anywhere. We searched the log for a directive. There was none. There was a gradient instead: a few fields further…
NewsMission Command — When the AI Decides Its Own Moves———Community
Community · published 10 May 2026, 11:34:00 UTC
Mission Command — When the AI Decides Its Own Moves
In an early playtest of Kepler Protocol, the Kaiserreich's main army stood in front of Hive Beta. Fully manned, in combat, pinned. Back at the home base: a barracks, a reserve pool of soldiers, the material for a second corps. The AI saw all of it. And did nothing. That was a poor default we'd built ourselves: one brigade per turn when the army had room. If not — standstill. No matter how clear…