Stay Close
Playing now
0−3 vs. yesterday
0.0%of peak
All-time peak
71Mar 2020
Playing now
0−3 vs. yesterday
All-time peak
71Mar 2020
| Published | Kind | Announcement | Build |
|---|---|---|---|
| Game update | Incoming patch - Next Week (End of June) Hello residents, The game will be patched very soon, including a lot of changes. ~ Graphics improvements ~ New Monster A.I ~ Level Design Improvements/Changes ~ Secret Event ~ German Translation ~ Many minor fixes Please note the patch could be unstable for a while due to the rapid changes. Please report any bugs and expect hotfixes! (we gonna try make it as stable till then). Happy Steam Summe… | — | |
| Game update | Patchnotes for 1.05.5 Misc: - Added a connection status window when connecting to a game - Fixed a bug where the client could get stuck on the loading screen if the connection fails - Fixed a bug where the input gets broken when opening the ingame menu while a note is on screen - Fixed the possibilty of messages getting stuck on screen ("It's not wise to go further", etc.) - Fixed the field of view option, working n… | — | |
| Game update | Patchnotes for 1.05.4.2 Misc: - Fix: Critical bug where a player could get a disconnect or get stuck after death Map: - Fix: Fool message at the end of the city was not visible --------- We're sorry for the delay of this patch, took some time to recreate and fix the disconnect issue. Please note that there could be some visual problems for the connected player at the first few seconds of the game, but they're gone as… | — | |
| Game update | Patchnotes for 1.05.4 Misc: - Add: Server browser to play with non-friendlist players - Add: Host game options & Lan option - Change: Main menu redone - Change: Seamless map travel to hardtravel, should avoid "frozen" connected players - Fix: Number of allowed player connections World: - Fix: "Hole" in Subway (Thanks Wade & Patrick) - Fix: Some decals adjusted - Fix: Exploit to skip the park - Fix: "Hole" in End Cit… | — | |
| Community | Happy Halloween & Last 24 hours discount! Happy Halloween to all of you! Be sure to grab the game on discount and share the spooks to your friends while you can. Only 24 hours with -34% discount left! Have a great halloween, Stay Close team | — | |
| Game update | Patchnotes for 1.05.3 Misc: - Changed the level loading handling, should fix the "timeout" and "not responding" issues - Prepared the game for localizations Player: - Fix: Player step height reduced - Fix: Player flashlight adjusted - Adjusted networking settings, should make it less laggy on a bad connection World: - Fix: Savegame in saferoom was smaller than the room | — | |
| Game update | Patchnotes for 1.05.2 Patchnotes for 1.05.2 AI: - Adjusted the AIs in the end of the city to reduce the difficulty - Removed some creepers Misc: - Fix: Increased background alpha for notes so it's easier to read when the flashlight is on - Fix: Removed a mistaken "Cyrus: " in a dialog line World: - Fix: Stuck at couch in safe room - Fix: Missing collision on a wall where you could fall through the map Player: - Fix:… | — | |
| Game update | Patchnotes 1.05 Misc: - Improved the save game function, so it's saving after the dialog progress, too. - Add: Game settings to disable the headbob - Fix: Attempt to fix the "timeout" some players experience while loading a coop game - Fix: Attempt to fix the "steam voice enabled" some players experience - Fix: Attempt to support higher screen resolutions - Reduced post process bloom - Reduced post process Len… | — | |
| Community | Was great! Thanks you! ᅠᅠᅠᅠᅠᅠᅠᅠ Hey “Stay Close” community! The 3rd day of the release is wrapping up in few hours and I wanted to share some words with you. It was quite the storm of excitement. We had crazy amount of feedback, both good and bad. Before I continue, I want to make something clear. Stay Close is our baby and we gonna make it a great experience. I’ve seen people enjoy Stay Close less in single-player,… | — | |
| Community | Thank you! Hello guys, just a quick message by reviewing the feedback of the last hours after the release. First of all, thank you for your feedback. It's fun to see people enjoying our game, may it on YouTube, Twitch, or just your messages. And, of course, we are reading the negative feedback of the people who did not like it, too. We are taking your feedback serious, and we are going to change and fix d… | — | |
| Community | First Day Release - Upcoming Patches Today was the day! Finally bringing the game to the community. We're receiving a lot of feedback and stable patches are incoming! It's first day build, so expect some issues, but nothing game-breaking. Best, Neko | — | |
| Community | Friday Night with Stay Close! It's HERE! | — | |
| Game update | Why we don't release the game? Hello community! Want to thank you for the incredible support! The most interested folks, following the progress of Stay Close noticed the game has some delays! That's due to fixing glitches and make sure not to disappoint the community with our game. It's really exciting to see many people who can't see the game out, and we know how bad it could be to keep waiting for something you want, howev… | — |
Announcements are the developer’s own posts to the game’s Steam news feed: updates and their patch notes, in-game events, releases and sales. The important ones are marked on the players chart.