Qubicle Voxel Editor
Playing now
3+0 vs. yesterday
11%of peak
All-time peak
28Feb 2017
Playing now
3+0 vs. yesterday
All-time peak
28Feb 2017
| Published | Kind | Announcement | Build |
|---|---|---|---|
| Community | New Help Articles and Tutorials online Dear Qubicle Community, We've been updating our knowledge base with new help articles and tutorials! Over the next few weeks, we'll be thoroughly explaining all of the menus and options in Qubicle, as well as sharing some nifty tricks! If there's anything you would like to see in a tutorial, get in touch with us @QBCL on Twitter or through the Steam and Minddesk forums. Check out our articles a… | — | |
| Community | Qubicle Indie Edition now available on Steam In our continuing efforts to streamline Qubicle on Steam, we've done away with the 'Indie Bundle' and replaced it with the Qubicle Indie Edition, the flagship version as sold on our website. The Indie Edition is fully featured with all DLC options unlocked and includes all future updates to Qubicle 3.0 We hope you enjoy it! | — | |
| Community | We just expanded Qubicle's basic features! The full range of modeling tools is now available in the basic application, making it even more powerful without additional DLC. Qubicle basic now includes: · All transform commands · All modifiers (except compounds) · Tool-mirroring symmetry · All swatch tools Qubicle Utility DLC is now available for $10 instead of $20. The Utility DLC enables: · Use of compounds (object hierarchies) · Height… | — | |
| Community | The new Demo is out! Here are the changes we made: · No time limit projects can be saved indefinitely in the native .qbcl format. · All export functions can be tested using the built-in example models. · All Qubicle basic features are accessible. Enjoy! | — | |
| Community | New Community Manager Hi, I'm Ethan, Qubicle's new community manager. I'll be here to answer your questions, respond to feedback, share the development of Qubicle and showcase the pieces created with it. You can find me on Steam and the Minddesk forums @QubicleSupport, On Twitter @QBCL, or send me an email at [email protected]. I look forward to working with you! Thanks and happy modeling, Ethan | — | |
| Community | Qubicle 3.0.3 out now Another update is now online: · New Gradient Overlay modifier · Fixed Minecraft 128 block limit · Added option menu to Minecraft > Edit Blocks to enable/disable all blocks · Disabled Minecraft blocks are now discarded on import/export/apply · Edge bleed amount for mesh export can now be set · Default naming for export fixed · Voxel selection is now hidden while using color transform modifiers ·… | — | |
| Community | Coming up next Hey guys, after some (very much needed) days offs, I am back on track. This is what happens next. Minor bug fixes/improvements - Dbl-click file open (unsure if this is really fixable but I'll try) - OS X render to file bug - Season Pass label - Minecraft block import issue (128 limit) - Minecraft add cutom block - Custom edge bleed size - Mesh Export file naming for model (currently "model" sho… | — | |
| Community | Qubicle 3.0.2 out now Hey guys, new version out: Version 3.0.2 05/09/2016 · New "Select Next" and "Select Previous" for circular selection · New helpers for Staxel modding (built-in models, import/export) · Increased "Voxelizer Mesh Scale" values to 5000. · Fixed Voxelizer bug on OS X I will make a video explaining the Staxel modding tools asap I have also made a complete changelog that can be found here: www.getqub… | — | |
| Community | [UPDATED] The first 48 hours on Steam Hey guys, my name is Tim, I am the developer of Qubicle and founder of Minddesk. Qubicle is out on Steam for two days now and I am very thankful for all the feedback you gave. What really makes me happy is the fact that you seem to like my software and that some of you already started posting first models on the discussion boards. A big thank you to the community! Furthermore I would like to th… | — | |
| Game update | Qubicle 3.0.1 out now Hey guys, we've just uploaded a new version. Based on early feedback we made following changes: Some features are unlocked now in the Basic app Some reviews pointed out that some basic features are missing in the basic app. This is what's now unlocked: - Arbitrary rotate/scale - all tools - export pivots can now be set/edited - export to fbx, dae including all export options (except for mesh op… | — | |
| Community | Demo, Indie Edition and Pro Edition coming soon DEMO A fully usable Qubicle 3.0 Demo will come out next week. It will allow you to test all features for a limited time. INDIE EDITION The Indie Edition which will include all available DLC (except for the commercial license) will come out April 28. Please note that you are allowed to use this Ediiton for commercial use if your annual revenue is below $80K USD. PRO EDITION The Pro Edition which… | — |
Announcements are the developer’s own posts to the game’s Steam news feed: updates and their patch notes, in-game events, releases and sales. The important ones are marked on the players chart.