Kingdom Inc.
Playing now
—First samples arriving
—of peak
All-time peak
—Tracking since the first sample
Playing now
—First samples arriving
All-time peak
—Tracking since the first sample
| Published | Kind | Announcement | Build |
|---|---|---|---|
| In-game event | Kingdom Inc. Demo update v0.5.16 Hi all, I'm slowly getting the demo ready for Steam Next Fest in June. It's looking good so far! Here's another patch focused on implementing some of your suggestions for improvements, as well as other quality-of-life changes. The content of the demo remains unchanged, but hopefully these changes will make the game easier to understand if you're not familiar with Widget Inc., or other automatio… | — | |
| Game update | Kingdom Inc. Demo update v0.5.13 It's just a small update for now! A few reported bugs have been squashed, as well as some changes that mostly focus on quality-of-life upgrades. Added: · Added hovering arrow to the Decorations menu button when it is unlocked for the first time. · Added a hint tooltip to the Buy Menu button after unlocking a new node type. · Resources that cost currency to produce (like Conscripts) show a popup… | — | |
| Steam news | Kingdom Inc. Demo now available! Hi everyone! I've worked hard to get this far, but it's finally time: The demo for my next solo project is now available! Widget Inc. really cemented my love for incremental automation games, but I felt that one thing was most lacking: Freedom of choice. From start to finish, the basic game plan of Widget Inc. was obvious: Conquer one tier, and move on to the next. Even after several big patche… | — |
Announcements are the developer’s own posts to the game’s Steam news feed: updates and their patch notes, in-game events, releases and sales. The important ones are marked on the players chart.