In-game event · published 12 Sep 2026, 15:28:30 UTC
DiDiDiG Patch Notes v1.9.0
Changes · Updated the fishing minigame to a gauge-holding mechanic. · Statues placed on the altar now play a melody when you successfully catch a fish. · Added automatic fishing. · Automatic fishing activates after the float rises for the third time without any input. · Expanded the number of fish species to 20. · Only 10 species can be caught before completing the surface altar. · Added the Aq…
In-game event · published 30 Aug 2026, 13:04:37 UTC
DiDiDiG Patch Notes v1.8.0
Changes · Added masks for character customization to the bottom of the Recovery UI. · Added Rabbit, Skull, Mole, Smile, Crescent Moon, and Box masks. · Rabbit Statues can now only be placed in the correct positions on the surface altar. · Optimized power cables and ziplines. · Fixed a bug where guest players did not take crushing damage. · Added instructions for inviting friends to the Transmit…
In-game event · published 17 Aug 2026, 12:06:15 UTC
DiDiDiG Patch Notes v1.7.0
Changes · A single zipline can now connect to two other ziplines. · Changed the ore recovery chance from explosions to 50%. · Moon Cores are no longer affected by the 10-minute despawn timer after spawning. · They can still be destroyed by lava. · Fixed a camera issue. · Added information about solar panels and power cables to the Help section. · Added interactions with the dog. · Hold F to int…
Changes · Applied multiplayer optimizations. · Applied gas and fluid optimizations. · Added a shortcut for cycling placeable items. · Press C to cycle through placeable items in your inventory. · Hold C to clear the selected placeable item. · Added a shortcut for using batteries. · Press Z to use a battery. · Added a sound effect when using a battery. · Fixed a bug where items could disappear i…
Changes · Increased the collapse support range from 1 tile to 2 tiles. · Fixed an issue where debt could be repaid automatically when opening the Bills screen with a gamepad. Thanks for playing DiDiDiG!
In-game event · published 31 Jul 2026, 15:44:01 UTC
DiDiDiG Patch Notes v1.6.0
Changes · Added power cable connections for solar panels. · Interact with a solar panel on the Moon base to connect power cables. · Placed lights and players connected to power cables are now recharged. · Up to 1,024 power cables can be connected. · Reduced the maximum battery capacity of placed lights by 50%. · Updated the fish sprite. · Updated the tutorial text. Thanks for playing DiDiDiG!
In-game event · published 26 Jul 2026, 12:36:58 UTC
DiDiDiG Patch Notes v1.5.0
Changes · Adjusted the surface camera aspect ratio. · Updated the color indicators for Ore Exchange price fluctuations. · Updated the layout of the Recovery and Mission UI. · Changed the appearance of the bed after the Cabin ending. · Added an information panel to the top of the inventory, allowing you to check mission details at any time. · The distance to your previous clone is now displayed…
Changes · Items recovered from destroyed spaceships now fall onto the Moon base as cargo meteors. · Split the bulk transfer input between cargo and inventory into two stages: ores and non-ores. · The key prompt on the death screen is now hidden when Control Guide are disabled in the settings. · Skill Cores can now drop from the Feeding Trough with a 10% chance. · Adjusted in v1.4.2. · Increased…
In-game event · published 23 Jul 2026, 14:21:16 UTC
DiDiDiG Patch Notes v1.4.0
Changes · Fixed an issue where drag and double-click inputs could overlap in the inventory. · The spaceship auto-recovery time reduction minigame now supports both the Arrow Keys and WASD. · Separated the controls for automatic spaceship launch and manual launch mode. · You can now close the window and continue other actions while the spaceship is launching automatically. · Improved zipline mov…
Changes · The cause of death is now displayed. · Corrected inaccurate help text. · Reduced shop item prices by approximately 50%. Thanks for playing DiDiDiG!
In-game event · published 18 Jul 2026, 16:36:39 UTC
DiDiDiG Patch Notes v1.3.0
Changes · Updated the multiplayer error message. · Updated the multiplayer network version. · Adjusted the volume of the respawn welcome sound. · Mouse wheel scrolling is now supported in the Gramophone UI. · Adjusted the height of the Gramophone UI. · Increased the dropped item despawn time to 10 minutes. · Added the Earth destruction event triggered by the Moon Core. Thanks for playing DiDiDiG!
In-game event · published 17 Jul 2026, 06:23:33 UTC
DiDiDiG Patch Notes v1.2.0
Changes · Added support for selecting multiple albums in the Gramophone. · Fixed an issue where guest players' selected Gramophone albums were not preserved in the host's world. · Fixed an issue where hover dust effects did not match the surface color. · Fixed an issue where hover dust effects were misaligned while hovering over lava. · Fixed an issue that caused incorrect fluid surface calcula…
In-game event · published 16 Jul 2026, 16:08:16 UTC
DiDiDiG Patch Notes v1.1.0
Changes · Hovering has been added. (Press the Jump button again while in the air to hover.) · Sprint has been added. (Double-tap a movement direction, then keep holding it to sprint.) · The headlamp position has been adjusted. · An explanation for the manual rocket control bonus has been added. Thanks for playing DiDiDiG!
DIDIDIG is now available on Steam! Thank you to everyone who played the demo, shared feedback, reported bugs, and added the game to your wishlist. Your support has been invaluable throughout development. We hope you enjoy exploring the Moon, mining valuable resources, and uncovering the secrets hidden beneath the lunar surface. Thank you, and happy digging!
Changes · Fixed an issue in multiplayer where guest players could not see each other. · Adjusted the default BGM volume. · Increased the maximum value of positive traits that can be obtained when Genetic Integrity Error is 10% or higher. Thanks for playing DiDiDiG!
Hello everyone! We're excited to present the public demo of DiDiDiG ahead of Steam Next Fest. In this demo, you'll be able to experience the core gameplay of DiDiDiG and get a first look at what the game has to offer. After playing, we'd love to hear your thoughts and suggestions. Please feel free to share your feedback with us through the community forums. Your feedback will be invaluable as w…