SUPER SCORE
Playing now
—First samples arriving
—of peak
All-time peak
—Tracking since the first sample
Playing now
—First samples arriving
All-time peak
—Tracking since the first sample
| Published | Kind | Announcement | Build |
|---|---|---|---|
| Community | Playtest #1 Kicks Off This Friday! It’s been a long journey to get to this point, but the time has finally come to put a slice of my game into players' hands. From Friday, June 26 through Sunday, June 28 , I will be hosting the very first closed playtest! Want to join? Head over to our Steam page and click "Request Access" right now. To make sure the servers stay stable, slots for this first test are limited and access is not gu… | — | |
| Community | A month since announcement has passed, dev pace is good! A month has past since the SUPER SCORE was announced with a pre-alpha teaser. The development pace has been great and I'm still keeping my head down in order to keep momentum up. A lot of systems have been implemented that really brings the gameplay up to the next level. New loadout system have been implemented and items/gadgets are working in the game. With that, some crazy things are being de… | — | |
| Community | The Road to Early Access Starts Now! Here's What's Coming. SUPER SCORE is live on Steam, and the game is already playable and being tested with a small group of players. If you're new here: SUPER SCORE is a 3v3 multiplayer FPS where kills don't win games. Reaching the enemy base does. It's a simple concept that changes everything about how you play. Here's what's ahead: I'll be sharing regular updates right here on Steam. New gameplay, mechanics deep d… | — |
Announcements are the developer’s own posts to the game’s Steam news feed: updates and their patch notes, in-game events, releases and sales. The important ones are marked on the players chart.