BACK*SPACE
Playing now
5+1 vs. yesterday
45%of peak
All-time peak
116 Sep 2026
Playing now
5+1 vs. yesterday
All-time peak
116 Sep 2026
| Published | Kind | Announcement | Build |
|---|---|---|---|
| Game update | BACK*SPACE V1.08 A new feature has been added for wanderers who find all the tapes. Will you be able to discover what it might be? | — | |
| Game update | BACK*SPACE v1.07 Invert Mouse option has been correctly restored, users can correctly swap between inverted and non-inverted. The Saved Play time function has been updated to resolve the possible Negative PlayTime bug. The entry of Vertigo is now slightly more interesting. | — | |
| Game update | Update v1.06b Mostly minor UI updates here. Full/Windowed/Windowed Fullscreen options now available in 'Monitor Options' VSync on/off added Frame Rate limit settings added Resolution changes coming soon Some UI text size/alignment/cleanup adjustments UI scaling implemented which should show no visible difference, but was needed for resolution options I am still working on the resolution options, mostly being… | — | |
| Game update | B*S V1.06 Display settings are here! Or, at least, UE engine graphics settings. I know its been asked for and I needed to make progress on that. Users can use the Display Options now for not only Fullscreen/Windowed, but the other usual UE5 scaling settings, such as Shadow Quality, Anti Aliasing, Post Processing, Effects, View Distance, Illumination, Textures, and Reflections. Fair Warning, you can set I… | — | |
| Game update | Update v1.05c a few missing collisions fixed. players can no longer climb the bookshelves. some very minor modifications to layout in Consumerism. slowly trying to improve the 'boring' spots, while maintaining original form. | — | |
| Game update | BACK*SPACE v1.05b fixes: punting the ball out of existence should no longer trigger a level reset. wanderers can no longer wedge-clip under the beginning of the spiral stair in level 5. IF a wanderer finds a noclip, and falls off, all levels should have a 'send em home' trigger. | — | |
| Game update | B*S v1.05 update Full Screen and Windowed Mode are new options added, in the new 'Display Options' menu. Tranquility had some collision issues, and a small area needed some polish. | — | |
| Game update | BACK*SPACE v1.04c More minor collision fixes. A little polish on a few level spots that needed it. If I continue to 'add polish', I will generally not be making huge architecture changes, mostly just punching up the scene visuals by adding a little detail or realism. | — | |
| Game update | Update v1.04b fixed a few more wall gaps. got dang. cleaned up some menu buttons for the new footsteps option I added in 1.04. opened a path in level 2, i've been noticing people seem to get stuck in a loop in the dark area. the path forward in that level is a little easier to find now, while keeping the general areas all essentially intact. | — | |
| Game update | BACK*SPACE update v1.04 Who loves minor updates? I do! some geometry cleanup, pretty tiny stuff. Mostly, I added a Game Option, to Enable or Disable Footstep/Walking sounds. I think a few players had mentioned wanting that as a feature. Honestly, I think its a thing across lots of liminal space games, that the footsteps get bothersome sometimes. Upon trying it myself, I found I liked that experience too, so I am glad… | — | |
| Game update | B*S Update v1.03 Main fix this time around, is VHS spawn rates. Thanks to the diligent work of user Henrimagne, it was found that tapes were not spawning right, with uneven selection and one place wasn't even getting chosen. All tapes should now correctly spawn between 1 of 6 locations. Also, more collision fixes. Thank you all for finding cracks to leap off the map from! Looking forward, I do want to implement… | — | |
| Game update | B*S V1.02 somewhat minor update! I mentioned in a comment before, but, the audio/headbob on buttons were flopped, thats fixed. Info page shows better Level Info. The VHS Shelf is a little neater and shows off the VHS art a little more. I love those sleeves. Added a visual cue in one level to where i suspect a stubborn hiding spot might be missed. A new Achievement?? Only the most curious of explorers mig… | — | |
| Game update | Update v1.01b another minor update. no major things changing, just some collision cleanup | — | |
| Game update | B*S v1.01 update 05/08/2026 update! improved the zoom feature to be more dynamic. VHS settings should now save to your save slot and load correctly on game load. patched up a few level boundary issues. made the camera bloom optional. as of today I do still need to push these to the demo build as well but that will come shortly. | — | |
| Game update | 1.00f REALLY updated the camera lag. Also addressed a gap in the world in Confusion. | — | |
| Game update | 1.00e added a 'Game Option' to be able to toggle camera rotation smoothing. | — | |
| Game update | Update - v1.00d first 'update' after launch! v1.00a,b,c were minor cleanups I had updated after demo release, like being able to walk over trim boards. v1.00d- cleaned up a few little things. there was a jacked up stair in the pool level that needed a collision cleanup. also, explorers can no longer jump the gaps in the hub. | — |
Announcements are the developer’s own posts to the game’s Steam news feed: updates and their patch notes, in-game events, releases and sales. The important ones are marked on the players chart.