Futa Succubus Slay!
Playing now
15−5 vs. yesterday
54%of peak
All-time peak
286 Sep 2026
Playing now
15−5 vs. yesterday
All-time peak
286 Sep 2026
| Published | Title | Build |
|---|---|---|
| First major updatemajor Hello all! Welcome to the first major update of ‘Futa Succubus Slay!’, boy this one was a pain in the ass to get out, and for reasons completely unrelated to the actual game itself! But more on that later*. So, reviews are in, no point pretending they aren’t “Mixed” as you all can see that for yourselves. Early complaints that it was too easy have already been addressed with the addition of dif… | 25050375 | |
| Quick fix! Hello all! I hope you're having fun! I have fixed a semi rare bug and made a couple of other improvements. · Where deaths interrupted the hit animations the game was not exiting to main (it locked instead), that's now been fixed. · I added a confirmation screen when upgrading cards so you're not immediately locked in when you click. · I improved the formatting of card text to make things a bit… | — | |
| Update notes for 27 August 2026 Bug that caused game to hang when player killed by multi hit removed. · UI for card upgrades improved · Card formatting improved to make flavor text more easily distinguished from card mechanics · Additional difficulty levels added. | — |
| Date | Day | Time | Patch title | Build ID | Branch | Depots | Download Δ |
|---|---|---|---|---|---|---|---|
| 5 Sep 2026 | Sat | 11:01 | No patch notes · unannounced build | 25140019 | public | 1 | — |
| 1 Sep 2026 | Tue | 04:09 | First major update | 25050375 | public | — | — |