Time (UTC)SourceWhat changedAddedEditedRemovedReference
12 Aug 2026
News08/13 Update History ver0.400———Game update
Game update · published 12 Aug 2026, 18:44:18 UTC
08/13 Update History ver0.400
Update History ver0.400 - Added a few lines of description for weapon types - Added descriptions for equipment stats - Added several boosters experimentally - Combined weapon material consumption timing with ammo replenishment - Enables use of mouse thumb buttons 1 and 2 in key configuration - Added separate left and right icons for Shift, Ctrl, and Alt - Changed the initial color setting to a…
Update History ver0.350 - Adjusted the size and position of the dialog box. - Changed to save viewpoint changes. - Increased the threshold for left/right camera bias. The camera is less prone to wobbling. - Changed so that targets once detected by the radar are displayed even outside the radar range. - Added and removed several FCS. - Changed FCS with "Qt" at the end to enable quad triggers. -…
Update History ver0.300 - Added 2 stages to missions, removed 1 - Fixed an issue where vehicles were not registering wall climbing - Fixed an issue where opening and closing the console would close the dialogue - Added voice acting to some of Aila's lines - Reduced RB EN consumption when feet are on the ground to make 3D maneuvering easier - Adjusted other things like booster acceleration - Due…
Update History ver0.200 - Added key configuration function - Added ability to turn FCS auto-sight function ON/OFF - Added auto-save function - Added :AF: image to save data - Changed UI menu name to console and made it look more like one - Converted some of the damage received by Shell to material - Adjusted vehicle leg rotation when wall-running so that it is in the direction of travel - Adjus…
- Added basic instructions for mission controls. We apologize for the long wait. We didn't want to keep you waiting any longer, so with this update, we've granted access to all 1431 people who were waiting. A total of 2731 people have participated. We are truly grateful. There are still many rough edges, but the core of the action will remain largely unchanged, so please try it out and see if i…
- Changed the placement of the weapon switch/purge button to make key configuration easier using Steam's features. - Changed the display position of the Dialog and operation instructions. - Added a 3D test stage (tentative) to the Arena. - Fixed an issue where enemies would disappear (should be fixed now). - Made Stage 05 slightly easier. - Weakened the logic of enemy AFs. - Changed the color o…
- Suppressed enemy retreat behavior - Adjusted various boosts - Reduced material consumption for Shell and EN recovery to 1/5 - Made Stage 02 slightly easier - Increased the amount of material dropped by enemies to 5 times the original amount
Fixed an error where the controller was not working on the title screen.
6 Jul 2026
News07/06 PlayTest α0.110———Game update
Game update · published 6 Jul 2026, 05:20:41 UTC
07/06 PlayTest α0.110
I have corrected the parts that you pointed out that could be fixed immediately. - Differentiate RB and LB by their colors (a sense of incomplete combustion). • Colors indicating changes in the radar range - Display material fragments on the radar - Weaken arena enemies to a level equivalent to that of a rookie.
- Clearly display overweight status - Clearly display EN overheating status - Clearly display FP and SHELL status for :AF: - Fixed garbled characters other than Japanese and English - Slightly increased boost EN efficiency - Doubled the amount of materials dropped by enemies