Another Map Simulator
Playing now
—First samples arriving
—of peak
All-time peak
—Tracking since the first sample
Playing now
—First samples arriving
All-time peak
—Tracking since the first sample
| Published | Kind | Announcement | Build |
|---|---|---|---|
| Community | Devlog #3: How does a nation function + demo launch date! Hello everyone! Fair warning, a lot of text in this post. Before I get to the huge news at the bottom of this post, it’s time to talk about the beating heart of the game: The AI and the Nations. In previous devlogs, we looked at generating the world and using the god tools to shape it. But a map is nothing without history, and history is driven by the AI. Here is how nations think, expand, and… | — | |
| Community | Devlog #2: Shaking Up the World – Map Generation & Painting Tools Hello there! In my last devlog, I took a deep dive into the custom Designer Hubs. Today, I want to look at the literal foundation of Another Map Simulator : how procedural worlds are born, and how you can completely rewrite their geography. I am trying to build a simulation engine that honors actual geography and geology. When you hit generate, the game doesn't just randomly place green and bro… | — | |
| Community | Official Gameplay Trailer & Designing Civilization! Hello everyone! Welcome to my very first official developer blog for Another Map Simulator . I’ve been working hard in Godot to bring this project to life, and today I'm finally pulling back the curtain on the systems that drive the simulation. Our goal is to give you more than just a map to watch. We want to give you a sandbox where you design the "soul" of your nations before seeing how they… | — |
Announcements are the developer’s own posts to the game’s Steam news feed: updates and their patch notes, in-game events, releases and sales. The important ones are marked on the players chart.