Imperial Kingdoms Playtest
Playing now
—First samples arriving
—of peak
All-time peak
—Tracking since the first sample
Playing now
—First samples arriving
All-time peak
—Tracking since the first sample
| Published | Title | Build |
|---|---|---|
| New Military Activities Military changes - Implemented construction for siege equipment - Added pavise for siege protection - Extended town info to show data of besiegers - Extended siege info to show info of different army types (guards, raiders, besiegers) - Icons for army selections is now depending on the army type Fixes - Citizen view no longer crashed after men-at-arms, archers or knights got available - Militar… | 25013417 | |
| An update for the current Playtest UI changes - Added new Logo - Changed armor penetration values to persentage - Resume button is disabled as long as not all players set their capital Economy changes - Keep stage is now related to the sum of all building stages - Changed order of decreasing citizen assignement after starvation Military changes - Increased required coins for training of military units Enemy changes - Scouting ne… | — | |
| Improved research and economy Changes - Enabled more research - Reduced number of serfs at start to 10 - Implemented stages for lumberjacks, farms and fields - Reworked smith and workshop UI - Regions next to conquered region get reveald (with FoW) Fixes - Capital hint was hidden - Main menu was wrong for some resolution - Cancelation did not work - Resources scouting still showed question mark - Conquered regions immediate… | — |
| Date | Day | Time | Patch title | Build ID | Branch | Depots | Download Δ |
|---|---|---|---|---|---|---|---|
| 6 Sep 2026 | Sun | 18:51 | No patch notes · unannounced build | 25155447 | alphatest | 2 | — |
| 29 Aug 2026 | Sat | 19:28 | New Military Activities | 25013417 | public | 2 | — |
| 25 Feb 2026 | Wed | 18:15 | No patch notes · unannounced build | 22096470 | local | 2 | — |