Void Vikings
Playing now
0+0 vs. yesterday
0.0%of peak
All-time peak
1010 Oct 2026
Playing now
0+0 vs. yesterday
All-time peak
1010 Oct 2026
| Published | Kind | Announcement | Build |
|---|---|---|---|
| Game update | Update 1.7.5 - Release! We've released out of Early Access! NOTE: Updating to this version (1.7.5) loses all current progress. All of the core features for Void Vikings are complete and in the game. Part of this is a breaking change that means you'll lose all current progress (unlocked ships, high scores). We know this is an unpleasant choice but one we felt was necessary due to the balancing changes we've done to the… | — | |
| Game update | Update 1.7.4 Lubing up the plasma injectors! This update focuses on making the game run and play better. To do this we've worked on the games performance and balancing. Our goal is to make the game fun, challenging and with engaging decisions from the start all while running at a minimum smooth 60 frames per second. We got our performance gains through reworking physics behaviors and greatly reducing our dr… | — | |
| Game update | Update 1.7.3 This update focused on making the game more exciting and interesting to play. We've done a little balancing, UI effect additions and in game effect improvements. Part of that is showing more relevant information to the player. For example adding specific stats back to the inventory screen so you can see an overview of what your ship can do as well as the bonuses your education is providing. Ano… | — | |
| Game update | Update 1.7.2 Complete UI overhaul! We've reworked the UI; menus have all been improved with fancy graphics and a new HUD in game. The ship selection and education enrollment menus have been combined. The goal is to make picking a ship and education to be more straight forward and fun. It includes a list of stats of the ship you chose with the bonuses you have from your education. We've also changed how the… | — | |
| Game update | Update 1.7.1 A new ship to unlock! We've added the Tyr ship. It leverages the damaging power of electricity to destroy its enemies but you'll need to get up close and personal. You can unlock it by scoring 80k points with the Surt ship. While you're taking the new ship out for some electrifying flying don't miss some environment improvements with fancy asteroids, planets and nebulas. Changes: · Finished all… | — | |
| Game update | Update 1.7.0 BREAKING CHANGE! High scores and current in progress games will be lost. Get an education! In this update we've added an education based progression system and leaderboards. The education gives you specific stat bonuses (like increasing your primary damage) but they have a cost you have to pay back. You pay it back with the Space Bucks (formerly Upgrade Units) you get from melting down items yo… | — | |
| Game update | Update 1.6.2 Update 1.6.2 This is a tiny update to add crash/issue reporting to the game and overall make the game easier. If the game encounters an issue it will now send that data to us so that we can investigate. This all happens behind the scenes so there is no user interaction needed. It is, however, tied to the analytics setting so if you have that turned off no data is sent. Here is a list of the dat… | — | |
| Game update | Update 1.6.1! This update focuses on a few small features and bug fixes. Our last update took a very long time so we're adjusting things back the other way in an effort to get improvements out on a more frequent basis. Features: · Add screen shake; when you get hit by enemy fire. · Add different shield effects based on which shield item you have equipped. Bug fixes: · Damage on items is shown to one decimal… | — | |
| Game update | Update 1.6.0! It is a BREAKING CHANGE ; finish current games before updating to not lose current progress! Unlocked ships aren't affected. Its main focus is on items. We've added two new item slots on your ship and reworked all the items themselves to make them better. You can now find and equip secondary weapons that affect how your secondary attack behaves (damage, fire rate, ammo, etc). You can also find… | — | |
| Game update | Update 1.5.4! A small update to address some of the feedback from Conviction (big thanks for the great feedback!). We're doing a small update like this since we have some large things in the works that will likely take a while so we wanted to get this out to folks first. Updated ship Roll controls: -Double tap to roll can now be disabled. -A new "Roll" control can be used to roll in the direction of your str… | — | |
| Game update | Update 1.5.03! This update has added more enemies and enemy abilities! We're working on making the gameplay more fun and less repetitive by improving the enemies. To do this we've added more enemy abilities such as; warp, afterburner, and flanking. We've combined those abilities with the current set of enemies to create new variants. We've also added two new larger enemies with powerful weapons. Other changes… | — | |
| Community | Patch 1.5.02! This update focuses on adding controller support. There were a lot of things we needed to do under the hood to make it work and as a result this update took much longer than we'd like and there are still a few rough spots. Go into the settings menu or on the pause menu to enable controller input. Right now it only supports the 360 controller but going forward adding additional controllers (like… | — | |
| Game update | Update 1.5.01 The first EA update for Void Vikings is here! We wanted to explain some of the changes we've made so you get an idea of what we're thinking about the game. Currently VV emphasizes a lot of enemy avoidance at higher difficulty levels. This can cause the game to become somewhat stale/repetitive. In order to address this we've added health/shield drops. These will linger for a short time and then… | — |
Announcements are the developer’s own posts to the game’s Steam news feed: updates and their patch notes, in-game events, releases and sales. The important ones are marked on the players chart.