Lord of Rigel
Playing now
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0.0%of peak
All-time peak
24Oct 2022
Playing now
0+0 vs. yesterday
All-time peak
24Oct 2022
| Published | Title | Build |
|---|---|---|
| Release 1.22 Hotfix #6 Change Log: QOL- Hyperspace navigation added to support ships (applies to new games or games without the tech researched yet) QOL- Extended Fuel Cell and Hyperspace Navigation tech descriptions mention support ships being fitted with them QOL- Diplomacy and Spy Event Ticker Pan to System goes to system of mission or homeworld of faction (applies to new events if playing an old save) QOL- Added… | — | |
| Release 1.22 Hotfix #2 Fix for random events not triggering for AI factions for some galaxy seeds Shader optimization for tactical and planet view scenes | — | |
| Release 1.22- Codex and QOL Additions Feature- Codex QOL- Pan to homeworld added to diplomacy menu QOL- Skip to system view option added- Will select the highest population colony in a system to enter colony view. (goes to system view for systems with only outposts or ones you do not occupy) QOL- Galaxy seed and advanced game start save in persistent settings Loading and menu performance optimizations (half loading time for some sy… | — | |
| Release 1.21 Hotfix #5 Balance- Higher tech levels for elder and monster weapons for mods and miniaturization Feature- Small chance for breaching pods to capture technologies (successful attacks needed, 1% chance) QOL- Monster and elder techs no longer change tech level in research menu (only researchable techs) QOL- Disabling all filters in weapons designer menu will default to beams when re-opening menu | — | |
| Release 1.21 Hotfix #4 QOL- Tactical no longer switches to autoresolve if there is only a starbase and support ships Critical- Fix for rare case where rapidly hitting close key in audience threat messages could cause a softlock if a treaty proposal was queued after Fix for instance of fleet defeated appearing when support ships and planetary defenses win a combat Fix for rare case of starbase appearing in balance of… | — | |
| Release 1.21 Hotfix #3 Critical- Fix for rare case where AI outpost destruction could affect system indices Optimization for galaxy menu UI Fix for sensor refresh when AI attacks (blockades) undefended planets and lacks bombs | — | |
| Release 1.21 Hotfix #2 Balance- Fighters and bombers more effective in autoresolve Fix for case where planets menu did not refresh outposts on new construction if cutscenes or GNN were disabled. Bomb icon now displays if a fleet has bombers only and no bombs Fix for breaching pod effectiveness in autoresolve | — | |
| Release 1.21 Content- New monster weapon for Von Neumann Probes and Motherships (can be acquired by defeating them...) QOL- Tutorial goal window anchor adjustment and scales with content QOL- Info ranking tooltip notes spies not needed for omniscient species to have ranking data Omniscient species now display end turn names for uncontacted species Omniscient species in Info screen shows all species Fix for… | — | |
| Release 1.20 Hotfix #3 Feature- Bombers now can contribute bombs in orbital bombardment- they use best available bomb QOL- Tooltips for ship system stats in ship designer QOL- Tooltips with additional scoring information in end game menu Visual fix for case of random species button remaining on Measurement tool now disables for outliner and event ticker menu opening events Red for negative values in ground unit armor… | — | |
| Release 1.20 Hotfix #2 QOL- Custom species names in custom species menu and evolutionary mutation menu Balance- VN Drone shield strength reduced for early game Fix for rare cases of companion stars larger than central stars Critical- Fix for case where player could enter custom species menu with an invalid Galaxy ID | — | |
| Release 1.20 Hotfix #1 Release 1.20 Hotfix #1- Visual fix for spatial torpedoes (reduced bloom) Fix for rare case of AI exiles colonizing wrong system on game start if a higher priority planet was closer Optimizations for faction lost contact and game over checks Optimization for AI system defense scores Fix for rare case where player could receive points for a victory condition when defeated | — | |
| Release 1.19 Hotfix #2 Fix for case where chaos mode button saved option could reset on player Performance optimization for strategic combat AI Balance- Increased AI aggression towards undefended targets | — | |
| Release 1.18 Hotfix #2 Fix for achievement sync issue with Ironman and 1999 mode achievements experienced by some players. | — | |
| Release 1.18 Hotfix #1 Balance- Adjustments for population focus for single population planets. Will force assignment for industry and research, balance will focus on food for non-barren planets if a species is not Mechanoid or Lithovore. | 22447550 | |
| Release 1.17 Hotfix #4 Fix for cases where colony focus did not correctly update with end turn changes for non-sapiophage species. Balance- In farming, industry, and research focus modes increased population assigned to focus. | — | |
| Release 1.17 Hotfix #3 Fix for rare case where maximum faction count could get stuck and cycle to next value in new game. | — | |
| Release 1.17 Hotfix #2- New leader and new leader skill Ticket #2145 Content- New leader Ticket #2144 Feature- Assassination leader skill | — |
| Date | Day | Time | Patch title | Build ID | Branch | Depots | Download Δ |
|---|---|---|---|---|---|---|---|
| 9 Sep 2026 | Wed | 15:18 | No patch notes · unannounced build | 25211701 | public | 1 | — |
| 9 Sep 2026 | Wed | 14:51 | No patch notes · unannounced build | 25211162 | public | 1 | — |
| 2 Sep 2026 | Wed | 16:29 | No patch notes · unannounced build | 25084119 | public | — | — |