Pierhead Arcade
Playing now
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All-time peak
19 Sep 2026
Playing now
0+0 vs. yesterday
All-time peak
19 Sep 2026
| Published | Kind | Announcement | Build |
|---|---|---|---|
| Game update | New Game Hi all, We're finally ready to share some information on what we've been working on. The PSVR version of Pierhead Arcade is nearly done. It will launch single player only to ensure a smooth playing experience on the PS4. On the PC side of things we've pushed a couple bug fixes and optimisations that should improve frame rates for some. We're also working on native mixed reality support. (should… | — | |
| Game update | Bug fix Fixed the online models flickering | — | |
| Game update | Oculus Utilities Update If you've been experiencing jittery hands on Oculus Touch please try the beta build and see if that's an improvement over the main branch and comment here. | — | |
| Game update | Oculus Crash Fix The latest version of Unity and Oculus had some issue with taking the headset off. Should be fixed now. | — | |
| Game update | Network Changes Now Live We've pushed the new netcode out to the main branch now. You should see improvements across the board. We've also bumped up the gain on the mic a bit. Check on your steam settings to make sure you're using the correct mic in VR. ːsteamhappyː | — | |
| Game update | Network and Voip Beta Hi folks, Had a good Easter weekend? We've been busy making networking more stable. On the beta branch you should find that you can get more Quick Matches going. (with other beta users) We've also added experimental voice chat. Let me know if either of these things work for you in the comments. | — | |
| Game update | Quick Fix The Bowling ball no longer falls off the ball return when you start a game | — | |
| Game update | Hot fix Pushed a fix for Rapid Fire giving extra points if you restart mid-game and adjusted the slope angle for Rocketball for the change in physics. | — | |
| Game update | Update We've updated the version of unity we're using to 5.5 which includes a new version of PhysX. Let me know if you notice any issues. Also for people who get the leaderboard stuck on their mallet, you can no longer grab the leaderboards or info box while holding something. They still pop up when you touch them but so long as they out of the play area it wont obscure your view any more. | — | |
| Game update | Winter Update It's that time of year when the nights get longer and you put on your ugly jumpers and you settle in for some marathon gaming sessions to avoid speaking to your family. To celebrate this season of good will we're giving you not 1 but 6 new toys and fireworks to buy in the gift shop along with snowmen, Christmas trees, presents and snowy weather in our free content update! Enjoy! ːsteamhappyː | — | |
| Game update | Oculus Touch Tweak Minor update, you can now grab objects using both grip and trigger on oculus touch. More updates soon ;) | — | |
| Game update | Quick Fix *Fixed an issue with the light bake *Fixed the ticket counter not appearing on your hands *Gift shop ticket counter shows the correct number of tickets *Bowling lights turn off when you start a game after changing quality settings *Reduced the number of checks for controllers if you have 1 turned off P.S. We're exhibiting at Develop:VR in London tomorrow and the exhibition area is free to enter… | — | |
| Game update | Touch Ready We've added Oculus Touch support ready for when they release which includes the following changes: *Crouch button on Touch controls to make reaching the floor easier *Point the laser at coin slots to insert coins if you're too lazy to bend over We've also moved the radio stations text file to the root of the game folder. Keep an eye out for future seasonal content ːsteammockingː P.S. Thank you… | — | |
| Game update | Teleport and radio We've simplified the teleport so that now it moves you to the position you aim at (rather than the room centre). This does mean you have to rely on your chaperone more to avoid walls but gives you better control of your play space. We've also been given permission to include some radio stations to the juke box so now there's a selection of game radio stations preloaded. ːsteamhappyː | — | |
| Game update | Quick fix Another quick update: * Fixed the mystery collider on the left hand * Fixed some bowling bugs | — | |
| Game update | Update Had a good Halloween? Here's some not-too-spooky changes: * Added hot keys for hosting and joining * H - hosts a public game * J - joins a game (same IP as the previous session you manually joined) * Bowling pin hit test tweak * Bowling balls more bouncy * Bowling balls make a rolling sound * Light probe tweak * Teleporting with teddies work now * Added new pucks clarification to Penguin Shuffl… | — | |
| Game update | Spooky Update We have a spooky update for you! ːsteammockingː For the next week or so you'll find your arcade has some new residents in the rafters and a couple jack-o'-lanterns dotted around. But that's not all, we have also added a whole new game! Shoot wild west zombies for points but don't let them reach you or you'll lose time and points. This game is a permanent addition so you can play it year round.… | — | |
| Game update | Multiplayer fix We've pushed the beta build to the main branch with a couple extra changes: · Accepting invites work again · Port forwarding should be automatic for most users now · Disabled graphics jobs as it was unstable for some users · Added new launch command arguments for force loading headsets · "-forceOVR" · "-forceOpenVR" Look out for new games in a future update ;) | — | |
| Game update | NAT punch-through beta Hi, We need some testers for the new NAT punch-through method. This method consists of 3 components: · Automatic port forwarding · NAT punch-through facilitator · Direct connection This will allow 90%~ of users to play online (unless your network or router blocks the above methods e.g. school networks) If you haven't already port forwarded please try connecting to another player online either w… | — | |
| Game update | Minor Update Super Punch changes: · Changed the word "Bad" to "Slow" to make scoring more clear. · Removed message when hitting a paddle that's not all the way up for less clutter / confusion. Other Changes: · Dino Whack physics tweak. · Oculus related tweaks. Future updates: We're experimenting with other NAT-punchthrough methods to make the process more streamlined for users. | — | |
| Game update | Back from EGX with an update Hi arcade fans, we're back from EGX which was a blast (excluding all the bodily fluids) and we're back to work without missing a beat.ːsteamhappyː (We'll do a proper write up on our website later) We've got your first post launch patch here which includes: · Exploit fix for Honey Rush · Basketball physics tweak · Make teleporting out of the hall more difficult · Bowling exploit fix · Disappeari… | — | |
| Game update | Pierhead Arcade Full Release Now Live! We are proud to announce that Pierhead Arcade is leaving Early Access and launching into full release! It's been a long road and I'd like to congratulate/thank the other team members, Vivienne and Julian on their hard work and dedication to bringing a slice of classic arcade fun to virtual reality. We're at EGX now to show off the game and drum up some support. If you're attending then drop by… | — |
Announcements are the developer’s own posts to the game’s Steam news feed: updates and their patch notes, in-game events, releases and sales. The important ones are marked on the players chart.