System.Execute
Playing now
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—of peak
All-time peak
07 Sep 2026
Playing now
0+0 vs. yesterday
All-time peak
07 Sep 2026
| Published | Title | Build |
|---|---|---|
| Protocol Rank Patch Every protocol rank from 1 through 10 now grants a mechanical bonus, not just the milestone tiers · Ranks 3, 7, and 10 are still the "headline" jumps; the ranks between them now give smaller continuous improvements instead of nothing · Rank-up hints (VISUAL / MASTERY / MASTERED tags) preserved across the new bonus ranks Applies to all three protocols All existing saves are fully compatible. You… | 22860083 | |
| Terminal Stability Pass Smaller follow-up build focused on stability and polish. · Terminal stability improvements: fewer edge cases where commands could leave the panel in a weird state · Statistics view: continued layout polish on top of the previous overhaul All existing saves are fully compatible. | — | |
| Stability Pass + Stats Overhaul Quality-of-life and stability update. New Statistics view, expanded save system, and a round of fixes from a top-to-bottom code review. New · Statistics page rebuilt: 5 grouped sections, lifetime aggregates across all slots, leaderboard ranks, and per-save breakdown · Save slots expanded from 5 to 20, with sorting, usage counter, and a reworked saves UI · Credits view: widened layout, 3-column… | — | |
| Stats Statistics Page Overhaul The Statistics screen got a full rework. Instead of a handful of basic rows, it now has five grouped sections: · Production - saves used, total lifetime FLOPS, peak FLOPS/s, manual loops, total hardware units, highest tier reached · Progression - prestiges, neural weights, NW spent on nodes, optimization nodes installed, research levels, milestones reached · Protocol -… | — | |
| Save Slot Updates: 20 Slots + UI Rework Two updates here covering the save slot system. 20 Save Slots Previously the game had 5 save slots. Now there are 20. All existing saves are untouched and load exactly as before. The extra slots are just there if you want them. Good for trying out all three protocols, speedrun attempts, or just hoarding saves. Saves Screen Rework With 20 slots the old vertical list was way too long, so the save… | — | |
| Music Player Updates Bug Fixes · Disabling all tracks now actually stops playback · Fixed audio glitch when clicking a specific track for the first time · Fixed play/pause toggle briefly showing the wrong state New · Track durations shown in the track list · Last played track remembered across sessions · Keyboard shortcuts in the music modal: Space (play/pause), Left/Right arrows (seek 5s) Polish · Now-playing labe… | — | |
| Settings Overhaul The settings panel got a full UX pass across two updates. UI improvements · Each settings tab (Gameplay, Audio, Visuals, Data) now shows its own page instead of one long scrollable list. · Volume sliders now show a filled track so you can see the level at a glance. · Most settings now have a short description underneath explaining what they do. · The Medium text size option is labeled as Recomm… | — | |
| Game Launch Optimization + Runtime Efficiency This update focuses on launch speed and runtime efficiency. No new features, just making everything faster. Launch speed · The game no longer builds the terminal command table, narrative milestones, or virtual filesystem at startup. All three are now constructed on first use, which means the main menu loads faster. · Steam SDK initialization is now deferred so it doesn't block the window from a… | — | |
| Terminal Overhaul + Wide Display Layout Big batch of terminal and display improvements. Wider Layout Support The game layout now stretches up to 1920px on wider monitors instead of capping at 1600px. The three-column grid uses flexible proportions instead of fixed percentages, so each panel scales with your window. Ultrawide setups get a dedicated breakpoint at 1800px+ that rebalances the columns. If you play on a 1440p or 4K display… | — | |
| Text Size Setting New setting in this one. You can now change text size in Settings > Visuals. Text Size Setting There's a new "Text Size" dropdown in the Visuals section of Settings with four options: - Small (87.5%) - for players who want more density on screen - Medium (100%) - the default, same as before - Large (112.5%) - Extra Large (125%) This scales all text in the game uniformly. Your choice is saved pe… | — | |
| Protocol Selection Warning Protocol selection now has a confirmation step. When you click a protocol card, the other two dim out and you get a CONFIRM / CANCEL prompt at the bottom. The confirmation text makes it clear that your protocol choice is permanent for that save slot, not just for the current prestige run. If you want to try a different protocol, you need to start a new game in another save slot. The warning tex… | — | |
| Research QoL: "BUY ALL" button Added a BUY ALL button to the Research panel. It sits in the header next to the "COSTS PAID IN FLOPS" label. One click and it buys every research level you can currently afford across all tiers, starting from the cheapest. If you can afford multiple levels on the same tier, it keeps going until your FLOPS run out. The button grays out automatically when there's nothing left to buy, so you can t… | — | |
| Stability Fix Fixed a bug where production could permanently freeze if you were clicking fast or switching tabs. Before this patch, the only way to recover was restarting the game. Now the game loop catches errors and keeps going, and there's a background check that restarts it automatically if it ever stalls. If an error does get caught, you'll see a message in the terminal log. Shoutout to MAKAIROSI for re… | — | |
| Terminal Readability Update The terminal panel got a visual hierarchy pass. Different message types now look distinct, and structured output is easier to scan. What Changed · Timestamps are smaller and faded so content stands out · System tags like , , are dimmed while values are bold · Help output shows command names in green with descriptions dimmed beside them · Alert messages get colored borders and subtle background… | — | |
| Core Panel Layout Tweaks Tightened up the center column. The heartbeat visualizer was getting squeezed but now it holds its full height. Moved some elements around to free up vertical space. Cycles in Header The CYCLES counter moved from below the MAIN LOOP button up to the top status bar, alongside TOTAL FLOPS and FLOPS/SEC. One less thing crowding the core panel. Compact Milestone Tracker The progress bar for next ti… | — | |
| Prestige Rebuild + QoL The Neural Engine got a full overhaul. Better info, better flow, and two new mechanics that make reboots feel less punishing. Neural Engine Dashboard The prestige panel is now a proper dashboard. At a glance you can see your installed Weights, current multiplier, total reboots, pending gain, run FLOPS, and run time (all in a clean two-column grid). The progress bar is bigger and the reset/keep… | — | |
| Research Protocols + New Management Tab New system. New tab. More reasons to push your hardware counts higher. Research Protocols Each hardware tier now has 5 research levels you can purchase with FLOPS. Each level boosts that tier's production. The more units you own, the deeper you can research. It adds up fast. Research costs scale with the tier, so early tiers are cheap to max out and late tiers require real commitment. Everythin… | — | |
| Balance Overhaul + Narrative Rework + New Breach Gates Two big updates in one patch. The economy got deeper and the story got smarter. Hardware Milestones Every hardware tier now has 4 ownership milestones. Hit them and you'll earn production multipliers plus a unique global bonus tied to that hardware's identity. Progress bars on each card show how close you are to the next one. Push far enough and your cards start looking different. Trickle-Down… | — | |
| Hardware Tooltips + Terminal Bug Fix Hardware Tooltip Overhaul · Hovering over hardware cards now shows a rich analytics tooltip · Shows per-unit and total tier FLOPS/s production · Shows percentage of total output · Displays active multiplier tags (Neural Weights, Protocol, Optimization, Void) · Shows purchase cost, added FLOPS/s, and ROI for current buy mode · Includes flavor text description Bug Fixes · Fixed tooltip not appear… | 22505803 | |
| Terminal Overhaul - History, Autocomplete, and New Commands The terminal got smarter. Command History Arrow Up and Arrow Down now recall your previous commands. No more retyping the same thing over and over. Tab Autocomplete Hit Tab to autocomplete commands and filesystem paths. If there's more than one match, it'll show you the options. New Commands Five new commands for inspecting your systems, checking your progress, and exporting data. Type help to… | — | |
| Optimization system rework The optimization panel got a complete overhaul. Existing nodes are stronger, costs are higher, and there are four new nodes that create real build choices. Buffed Existing Nodes · Cache Priming now gives a permanent +15% production bonus on top of the 60s burst · Overclocking no longer penalizes tier 8+ hardware. Max stacks raised from 50 to 75 · Bulk Efficiency discount improved to 20% for x10… | — | |
| Stability, precision, and cleanup This update focuses on under-the-hood fixes found during a full codebase audit. No new features, but a lot of things work better now. Bug Fixes · Fixed achievement tracking for high-value milestones (10P+ FLOPS, 10Q+ FLOPS/s) that could silently fail to trigger due to number precision limits · Fixed the export fallback overwriting copied save data before you could copy it · Fixed the optimizati… | — | |
| Optimization Rework, Hardware Rename & Quality of Life Optimization Rework, Hardware Rename & Quality of Life Two updates rolled into one. The optimization system has been rebuilt, the terminal got a visual overhaul, and there are several quality of life improvements. Optimization Rework · The Focus currency has been removed. Optimization nodes now cost Neural Weights to unlock. · This is a permanent spend. Buying a node reduces your NW production… | — | |
| Terminal Overhaul: Filesystem, Breach Gates, Leaderboard Tab & Visual Polish Terminal Overhaul: Filesystem, Breach Gates, Leaderboard Tab & Visual Polish This update transforms the terminal from a simple log window into something you'll actually want to explore. Virtual Filesystem · A navigable Unix-like filesystem lives inside the terminal. ls , cd , pwd , cat , find all work. · Lore files, live system data, and encrypted files gated behind progression. Some of what yo… | — | |
| Void & Maximizer active abilities + offline/prestige fixes Protocol Active Abilities · Void Protocol: "Void Hunger" windows now trigger during gameplay: sacrifice FLOPS for a 30-second production burst · Maximizer Protocol: Surge Discharge spends Surge Power for a 15-second output boost (60s cooldown) · New action buttons and keyboard shortcuts (V / D) for each ability · Auto-consume toggle for Void players Protocol Improvements · Void burst shows a pu… | — |
| Date | Day | Time | Patch title | Build ID | Branch | Depots | Download Δ |
|---|---|---|---|---|---|---|---|
| 7 Sep 2026new | Mon | 15:48 | No patch notes · unannounced build | 25170414 | public | 1 | — |
| 6 Sep 2026new | Sun | 23:53 | No patch notes · unannounced build | 25158000 | public | 1 | — |
| 20 Apr 2026 | Mon | 03:11 | Protocol Rank Patch | 22860083 | public | 1 | — |