System.Execute · published
Two big updates in one patch. The economy got deeper and the story got smarter.
Every hardware tier now has 4 ownership milestones. Hit them and you'll earn production multipliers plus a unique global bonus tied to that hardware's identity. Progress bars on each card show how close you are to the next one. Push far enough and your cards start looking different.
Higher-tier hardware now passively boosts all lower tiers. Investing in late-game hardware makes your entire fleet stronger, not just the top end.
Late-game tiers (T11-T15) take longer to stack now. Cost curves ramp harder and unlock gaps are wider. The milestone system offsets this with satisfying catch-up bursts when you hit ownership thresholds.
The story pacing has been completely reworked. What the system says and when it says it now tracks with the hardware you've installed. Early game feels different. Pay attention to the logs.
The system has more to say. Some of it is unsettling. Some of it might be funny. Hard to tell with this thing.
Three new firewall breaches for the endgame. The sequences are longer, the timers are shorter, and the commands are thematic to the hardware you're unlocking. Good luck with the last one.
More late-game milestones now branch based on your chosen protocol. Different paths, different reflections.
All existing saves are fully compatible. Milestones are earned fresh each run, so you'll start seeing them on your next prestige or new game.