The Meter is Running
Playing now
0+0 vs. yesterday
0.0%of peak
All-time peak
914 Sep 2026
Playing now
0+0 vs. yesterday
All-time peak
914 Sep 2026
| Published | Kind | Announcement | Build |
|---|---|---|---|
| Game update | 1.3.3 Patch Notes - Deadhead and Traits Deadhead · Renamed from "dead km" and "Empty KM" to Deadhead. That is the actual term for driving without a fare. All screens say it the same way now. · Deadhead now has colour bands instead of always printing red. Green up to 60%, amber between 60% and 70%, red above 70%. · Added a tooltip on the label explaining why it never drops below 50%. The car drives out to the fare then drives home, so… | — | |
| Game update | 1.3.2 - Minor Performance Enhancements Improved runtime performance and reduced memory usage during gameplay. · Reduced unnecessary background rendering and interface updates. | — | |
| In-game event | 1.3.1 Patch Notes - Routes, Saves & Balance Hello everyone! This patch focuses on more believable taxi routing, safer save loading, some controller tweaks and several economy balance adjustments. Fixes · Taxis now choose routes by estimated travel time instead of raw distance. They may take a slightly longer road when it gets the passenger there faster. · Fixed old saves sometimes inheriting signatures or daily financial records from the… | 24397397 | |
| Major update | 1.3.0 Patch Notes - Steam Deck Update Our newest update is here, bringing full support for Linux and the Steam Deck, along with several nice interface improvements! What's New: · Steam Deck & Linux Support: The game is now playable on Linux and officially optimized for Steam Deck. · Better Interface for Handhelds: We've overhauled how the game's interface scales. Everything from menus to fare slips will now look better and be much… | 24116585 | |
| Game update | 1.2.8 - Hotfix Fixed a bug that would cause gameplay music to not play on loaded saves. | 24107586 | |
| Game update | 1.2.7 - Hotfix Various performance and stability improvements. | 24104563 | |
| In-game event | 1.2.6 Patch Notes - Performance & Popularity Hi there good folk! This is a medium sized update which includes general stability, performance and balance changes. Performance · Fixed the fullscreen FPS drop that occurred when Steam overlay is enabled; fullscreen now runs smoothly. · Optimized calculations for large fleets and customer pools; hovering over keys, driver cards, and customer notes no longer causes stuttering when the city is b… | 24103698 | |
| Game update | 1.2.5 Patch Notes This minor patch expands the scope of the low quality option (high-performance mode) inside the settings. This option should provide better performance, especially on laptop devices. | — | |
| Game update | 1.2.4 Patch Notes This minor patch includes performance improvements and bug fixes. · Resolved performance drops that occurred when there were more than 5 customer notes on the map. · Fixed a bug that caused taxi icons on the map to disappear on some laptop devices. | 23808632 | |
| Game update | 1.2.3 Patch Notes Another small update mainly targeting balance and quality of life. · Inspector Risk & Reward: Inspector trait is no longer just a punishment. If you keep your vehicle clean and well-maintained, passing the inspection will now reward you with +3 Reputation. · Tax Relief: While the tax is supposed to be annoying, it might have been a little too much. We tuned it down to 18% from 20%. · Cheaper Ma… | 23688878 | |
| Game update | 1.2.2 Patch Notes Hi folks! This update brings a much-requested fallback for returning players to jump back right into Endless Mode, alongside some critical performance and accessibility fixes. · Fresh Endless Run: If you've beaten the game in the past but no longer have an active endless save (e.g., you beat the campaign before Endless Mode existed), you are no longer locked out! You can now start a brand-new E… | — | |
| Game update | 1.2.1 Patch Notes This a small patch is mainly fixing some minor visual bugs and some clean-up for future additions. | — | |
| In-game event | 1.2.0 Patch Notes Hi there lovely folk! This update is a big balance and polish pass based on your feedback and the roadmap. It includes a tighter economy, more characterful passengers, a smarter e-Taxi, some cleanup of the cursor behaviour, and a few UI refinements. New: Controller Input Toggle There's a new Controller Input toggle in Settings → Behavior. If you don't use a controller and ever notice the cursor… | 23612702 | |
| Game update | 1.1.2 Patch Notes This is primarily a performance patch. · Optimized calculations for 4+ drivers. · Fixed an occasional mouse cursor drift when a controller is plugged in. | — | |
| Game update | 1.1.1 Patch Notes This small update is mainly for players who were seeing unusually poor performance on otherwise capable PCs. · Steam Overlay is now disabled by default to reduce Electron/Chromium overlay conflicts on some Windows systems. · You can turn Steam Overlay back on from Settings -> Behavior. The change applies after closing and reopening the game. Advanced Launch Options With this update, we also add… | 23535093 | |
| Major update | 1.1.0 Patch Notes - Endless Mode! Hi there lovely folk! Based on the overwhelming feedback from the community, we've decided to add a mode that lets you keep playing indefinitely. "Endless Shift" only becomes available after beating the game once, and lets you continue right where you left off without losing your upgrades or drivers. Endless Shift also comes with a few adjustments tailored for endless play: · Zones can now be p… | 23510087 | |
| Game update | 1.0.1 Patch Notes This first small patch is mainly focused on performance and quality-of-life improvements. · Enabled Steam overlay support. · Added a control scheme to the main menu. · Various optimization fixes; this should mostly affect performance with 5+ drivers. · Small balance tweaks: events generally yield less money and reputation, ratings above 3.0 are harder to gain, and upgrade costs have increased.… | — | |
| Community | Thank You, Future Plans & Open Beta Greetings! We have been reading all the comments and feedback since the game's release. First and foremost, we thank everyone who took the time to share their good wishes and provide ideas for the game's development. We would like to provide a brief update regarding our roadmap. Active development of the game continues. In order of priority, our current roadmap is: · Bug fixes and game balance… | — | |
| Community | Turkish Community Highlights 10 Days to Go & Community Content Highlights Greetings! There are exactly 10 days left until the launch of The Meter is Running! Development is moving forward exactly as planned, and we are now in the final polishing stage. We want to extend our heartfelt thanks to everyone who has supported us, both internally and externally. Now, I’m handing things over to our writer, Berker, to introduce som… | — | |
| Community | First look at the gameplay with youtuber SimulaWorld! Hi good people! First feedbacks are coming in from beta players and we are so excited! You can watch the gameplay of first day from below. It's in Turkish but there is an auto-dub functionality you can turn on for English. Much thanks to SimulaWorld for taking an interest in our game! | — |
Announcements are the developer’s own posts to the game’s Steam news feed: updates and their patch notes, in-game events, releases and sales. The important ones are marked on the players chart.