Dverghold Playtest
Last seen
2Sampled 16 minutes ago · not a live figure
—of peak
All-time peak
216 Sep 2026
Last seen
2Sampled 16 minutes ago · not a live figure
All-time peak
216 Sep 2026
| Published | Kind | Announcement |
|---|
| Build |
|---|
| Game update | various fixes some minor issues like some missing roof tiles and sound issues in the intro fixed. Also added more japanese translation. | — | |
| Game update | Pre-Release Patch A few smaller fixes, added sound effects and credits screen. | — | |
| Game update | Save Fix Patch July 28 Fixed a bug where dungeon levels weren't saved and always got reset to their default state on loading a new savegame. · Reworked character details screen to make it clearer there is both a stats screen and an inventory screen you can switch between | — | |
| Game update | Patch July 27 Various fixes and characters can be freely renamed now. | — | |
| Game update | Sound Patch Added a bunch of sound effects, mainly in hub | — | |
| Game update | another level transition bug... turned out there was still a freeze bug on transitioning between dungeon levels. | — | |
| Game update | dungeon level transition fix fixed a bug that made the game crash on changing dungeon levels | — | |
| Game update | Broken inventory patch fixed a bug where the inventory couldn't be opened and the game sometimes froze up when trying to open it. | — | |
| Game update | Patch July 25 Various minor fixes | — | |
| Game update | gold vein fix fixed gold vein tiles having wrong colors when mined | — | |
| Game update | Tooltips Patch added tooltips for status effects on the player portraits and stats screens | — | |
| Game update | Music patch Updated music system | — | |
| Game update | Party inventory after wipe Patch Party inventory now gets properly deleted after a party wipe | — | |
| Game update | Missing .exe fix For some mysterious reason the last patch had the EXE-file missing :/ | — | |
| Game update | Various Fixes Patch Fixed a few reported blocker bugs and overhauled the dungeon UI | — | |
| Game update | Another tweaking patch Some slight tweaks - made warriors overall more powerful, more enemies in lvl1 | — | |
| Game update | Tweaker Patch Various tweaks - overall fewer gold and loot drops and other balancing of the economy | — | |
| Game update | Patch July 21 Various tweaks regarding enemy difficulty, player HP and exhaustion system | — | |
| Game update | Basecamp Overhaul Patch Reworked the entire basecamp "Innver Gravhollow" | — | |
| Game update | Patch July 20th * A lot of smaller fixes, balances to economy etc. * Potentially (?) fixed inventory slot issues in quartermaster menu | — | |
| Game update | Disappearing items patch (Hopefully) fixed a bug that made items disappear in the equipment hub menu | — | |
| Game update | Floating Barrels patch Fixed floating barrels · Gave Mushroom boys and mining bots a telegraph effect so they can announce their AOE attacks · Various tweaks: made exhaustion and hunger system a bit more forgiving among other balancing | — | |
| Game update | July 18 Patch Fixed the minecarts, mines and forge in the Works level · Added tooltips to the automap | — | |
| Game update | Dungeon Conversation Patch Fixed Dungeon Conversations | — | |
| Game update | Patch fixed another bug regarding the "Works" levers | — | |
| Game update | "Works" Levers and Landmines patch Fixed the landmines, minecarts and levers in the "Works"-level | — | |
| Game update | Spider Host Patch (Hopefully finally) fixed a bug with the Spider Hosts that froze the game on getting hit by their projectiles | — |
Announcements are the developer’s own posts to the game’s Steam news feed: updates and their patch notes, in-game events, releases and sales. The important ones are marked on the players chart.