SynthEscape Playtest
Playing now
—First samples arriving
—of peak
All-time peak
—Tracking since the first sample
Playing now
—First samples arriving
All-time peak
—Tracking since the first sample
| Published | Title | Build |
|---|---|---|
| Patch 0.30 + public demo Updated to 0.30. No major changes besides bug fixing and telemetry tracking. The playtest will continue with new builds for those who are curious about the development process, but your scores will not be saved. This will likely contain lots of bugs. A public demo will be released with the most stable build. Leaderboards and scoring will be tracked there. All leaderboard scores have been reset,… | — | |
| Update Notes 4/9/26 Added JP Localization Added Credits Minor bug fixes Updated text effects in level 2 | — | |
| Quickfix Fixed one very annoying bug. Previously a laser bullet would stay active 0.2 seconds after the sprite disappeared. Some players accidentally kept getting hit. No other changes. | — | |
| Playtest 0.27 Updated the SynthEscape playtest with a few changes -Lots of bug fixes (mostly visual) -Added ability to shoot behind the player (reverse shot) -Dedicated Tutorial (auto-starts if not played before. Can be manually selected in the menu) -In-Game Feedback Form -Boss Timers | — |
| Date | Day | Time | Patch title | Build ID | Branch | Depots | Download Δ |
|---|---|---|---|---|---|---|---|
| 4 Jun 2026 | Thu | 17:32 | No patch notes · unannounced build | 23570647 | public | 1 | — |