Waifu Match!
Last seen
0Sampled 2 hours ago · not a live figure
—of peak
All-time peak
016 Sep 2026
Last seen
0Sampled 2 hours ago · not a live figure
All-time peak
016 Sep 2026
| Published | Kind | Announcement | Build |
|---|---|---|---|
| Game update | Patch notes, March 20, 2026 NEW VISUAL EFFECTS ------------------ - Added physics-based combo text destruction - Combo text now uses RigidBody2D for physics - Text explodes and falls with gravity when destroyed on certain combo multipliers - New combo text effects: - DynamicComboText: Animated combo text with particle trails - LightningBurst: Lightning effect on big combos - LightningTextEffect: Electric text styling for… | — | |
| Game update | Further save fixes Encryption solidified | — | |
| Game update | Update notes, March 13 Hi players! Thanks for purchasing and playing Waifu Match! This update contains the following fixes/additions; · Revised save logic · Improved cloud sync · Fixed voice lines · Toggle setting for preference match floating text (can be annoying if you trigger it a lot) · Split Linux and Windows package to reduce initial install size Have a great weekend everyone! | — | |
| Community | Finally live! I did it! I got past the final hurdles I didn't even know existed when I started the journey of building my first very own game. It might have been very last minute compared to what I was planning initially, but truth be told I am just glad it's live! I hope that you have fun playing the game, and if you do (or don't) PLEASE leave a review and tell me the ups or downs YOU had with Waifu Match!… | — |
Announcements are the developer’s own posts to the game’s Steam news feed: updates and their patch notes, in-game events, releases and sales. The important ones are marked on the players chart.