Ripper
Playing now
0+0 vs. yesterday
0.0%of peak
All-time peak
116 Oct 2026
Playing now
0+0 vs. yesterday
All-time peak
116 Oct 2026
| Published | Kind | Announcement | Build |
|---|---|---|---|
| Community | RIPPER is coming to Early Access Hello little unheard divers ! (Yes, that's you now. Deal with it .) We wanted to inform you that we are moving with Ripper to Early Access on July 10th 2026 . This is kind of a big step for us. So please help us with the process of developing this game to your liking! Once Early Access goes live, we are going to take the Free Demo down. We want to receive game feedback from players that actuall… | — | |
| Community | RIPPER DEMO WHEN? The Ripper Demo Arrives at Steam Next Fest on June 15th! We are hyped to announce that the official demo for Ripper will be launching as part of the Steam Next Fest on June 15th! Ripper is top-down tactical shooter that puts you against mutants in a world where nothing stands between you and survival, literally. Here is a breakdown of what you can expect when the demo drops. Top-Down Combat At… | — | |
| Community | The Inventory System It has been a while since our last devlog, but we have been busy preparing for what is going to be a wild ride. More on that at the end. Welcome back to the Ripper devlogs! Today we are talking about the inventory system, how we handle different types of items, how they are rendered, how they are stored, and how we keep everything synchronized across multiple players in a multiplayer lobby. To… | — | |
| Community | The Projectile System Note: this article was taken from our blog site . For better format & experience go there. Welcome back to the Ripper devlogs! Today we are diving into how the projectile system works. Fair warning: this one builds heavily on the previous devlog about the world , especially the multi-floor setup and collision layers. If you have not read that one yet, we highly recommend starting there — it wil… | — | |
| Community | Making of the World Note: this article was taken from our blog site . For better format & experience go there. Welcome to the very first devlog for Ripper, our indie top-down shooter! We want to bring you along for the ride as we build this game, sharing the problems we run into and how we solve them. Today we are talking about the world itself — how it is built, how multi-floor buildings work, and how we keep it… | — | |
| Community | Introducing RIPPER Note: this article was taken from our blog site . For better format go there. It has finally come to the time for us to announce what we have been cooking for the past few months! Say hello to RIPPER Ripper is our top down 2D multiplayer shooter game with fully destroy-able environment and immersive fog of war. You can (and should) wishlist the game on Steam right now. In the base game you can… | — |
Announcements are the developer’s own posts to the game’s Steam news feed: updates and their patch notes, in-game events, releases and sales. The important ones are marked on the players chart.