Time (UTC)SourceWhat changedAddedEditedRemovedReference
22 Mar 2026
NewsPrime Protocol Early Access Update — Platformer Visuals, Flow, and Stability———Game update
Game update · published 22 Mar 2026, 06:01:58 UTC
Prime Protocol Early Access Update — Platformer Visuals, Flow, and Stability
I pushed an update to Prime Protocol focused on improving the platformer experience, especially the overall feel, readability, and presentation of the run. Here’s what changed: GAMEPLAY · Adjusted generation/reach behavior to reduce repetitive jump patterns and improve the feel of traversing the run. Visuals/Polish · Reworked the abyss/ocean background so it displays properly in builds instead…
NewsPrime Protocol™ Is Now Live in Early Access———Steam news
Steam news · published 17 Mar 2026, 01:58:40 UTC
Prime Protocol™ Is Now Live in Early Access
PRIME PROTOCOL™ IS NOW LIVE IN EARLY ACCESS Prime Protocol™ is now live. A deterministic extraction system built around commitment, consequence, and choice. There are no safety nets. There are no permanent upgrades. There is no progress without extraction. THE PROTOCOL Enter a run. Acquire physical Artifacts. Carry more than you should. Decide when to leave. Fail — and lose what you did not sec…
Late nights building Prime Protocol inspired this track. It’s a small glimpse into the mindset behind the work — the quiet hours where most of the progress actually happens. This isn’t a feature update, just a moment from the process. Back to building. — Matt
NewsPRIME BROADCAST PROTOCOL — LIVE SYSTEM———Community
Community · published 15 Feb 2026, 05:54:13 UTC
PRIME BROADCAST PROTOCOL — LIVE SYSTEM
Today we’re activating Prime Broadcast Protocol (PBP). PBP is a lightweight communication layer built alongside Prime Protocol to broadcast real-time development state directly from production. This is not a feature of the game. It is a system. Above is a live snapshot of the Prime Broadcast panel in operation. This surface updates automatically as development state changes. 🎮 NEW DEMO FOOTAGE…