GoatPunks
Last seen
0Sampled 3 hours ago · not a live figure
—of peak
All-time peak
0Last seen
0Sampled 3 hours ago · not a live figure
All-time peak
01 Oct 2026
| Published | Kind | Announcement | Build |
|---|---|---|---|
| Community | RTX Sydney 2017, Feb 4-5 GoatPunks will be on show at RTX Sydney. Come on by and challenge the developer for a chance to win an official GoatPunks pin. | — | |
| Game update | Software Update 0.24 - Released - Gamepad configuration: Assign to single control or all controls. - Online Stage Selection: Reveal stage with the most achievements. - Online Multiplayer: Auto next stage. | — | |
| Game update | Software Update 0.23 - Released Thanks for all the early feedback, stay tuned for updates in the next few days. Your input will definitely help make GoatPunks the best it can be. Updates: - beginner, advanced, and king difficulty settings. - ninja punk skill fixed - bombs active only at target and not when falling. | — | |
| Community | GoatPunks is launching in 26 hrs! GoatPunks is going live on Steam tomorrow at 7 pm (AEDT) Sydney, 12 am (PST) Los Angeles, 8 am (PT) London. Pop us on your wishlist so you remember! | — | |
| Community | Winner of Best Game Physics for 2016 Intel Level Up Game Developer Contest GoatPunks brings home a win from Intel Level Up Game Developer Contest. The winners will be live on Twitch broadcasting from PAX West at the Intel Booth. on September 1st at 4:30pm. GoatPunks will be a part of the Intel Booth Living Room Gaming on the Skull Canyon machines on Saturday 9/3 at 2pm - 6pm. I hope to catch you there. | — | |
| Community | Pre-Release Beta at PAX West 2016 GoatPunks will be available for as a Pre-Release Beta on the PAX West floor on the 3rd of September from 2-6pm. More details to come. | — |
Announcements are the developer’s own posts to the game’s Steam news feed: updates and their patch notes, in-game events, releases and sales. The important ones are marked on the players chart.