interViolence
Playing now
—First samples arriving
—of peak
All-time peak
—Tracking since the first sample
Playing now
—First samples arriving
All-time peak
—Tracking since the first sample
| Published | Kind | Announcement | Build |
|---|---|---|---|
| In-game event | interViolence's DEMO is here! It's here, for Windows and Mac! Enjoy the interViolence DEMO. -Mado | — | |
| Community | It's the February 2026 Violence series newsletter! In this newsletter, I talk about: - interViolence's key art - Steps I need to take to release the game's DEMO in February - What I did in January to get the game's Steam page released. The full version of the newsletter also contains: - Info on what plugins I used for the game's dialogue system and intro cutscene/title screen, and footage of them at work. - An exclusive preview of an alternate… | — | |
| Community | Welcome, interViolence! Say hello the third entry in the Violence series: interViolence! I plan to release it in Summer 2026. This game is a little different from other entries in the Violence series. It's made in RPGMaker , it's a commercial work, and it's a project I've mainly worked on (which is why it's taken longer to make than the other games.) interViolence works like a fandisc — a sequel work where most of the… | — |
Announcements are the developer’s own posts to the game’s Steam news feed: updates and their patch notes, in-game events, releases and sales. The important ones are marked on the players chart.