ZERO Sievert 2
Playing now
—First samples arriving
—of peak
All-time peak
—Tracking since the first sample
Playing now
—First samples arriving
All-time peak
—Tracking since the first sample
| Published | Kind | Announcement | Build |
|---|---|---|---|
| Community | Gameplay and Quests Preview Hello Hunters! Without grizzled veterans sending you out into the Zone for toilet roll and bolt cutters, it just wouldn’t be ZERO Sievert would it? And it definitely wouldn’t be ZERO Sievert 2 either. In many ways the quest systems are just as important as the guns. They’re what give you reasons to step outside the bunker (assuming blasting mutants and looting their corpses isn’t already enough… | — | |
| Community | ZERO Sievert 2 Has Over 200,000 Wishlists It’s official... Over 200,000 Hunters have added ZERO Sievert 2 to their Steam wishlist! Yea... We're gonna need a moment to process that, as it's absolutely INSANE!!! When we put the announcement trailer together back in April, we hoped it would go down well… but hitting 200k, let alone in under 12 weeks? Mind-blowing... This kind of support is both incredibly humbling and the best motivator w… | — | |
| Community | Our Brand New Weapons System for ZERO Sievert 2 Welcome back to our behind-the-scenes dev series! In this one, we’re talking guns, because let’s be honest, it just wouldn’t be ZERO Sievert without them. We sat down with Pepo (Underdog Studio Director & Creative Director) and Crimmerz (Gameplay Programmer) to see how the team is making the weapons feel satisfying in ZERO Sievert 2. Making Guns Matter Pepo, who’s been in the industry for 20 ye… | — | |
| Community | Creating Procedurally Generated Maps in ZERO Sievert 2 Welcome back to our behind-the-scenes dev series! This time round we’re sitting down with Senior Environment Artist Tomo to talk about how the world of ZERO Sievert 2 is coming together. What Does a Senior Environment Artist Actually Do? Tomo's job is pretty simple on the surface: “ make everything pretty ”. But there’s a lot more to it than that. He takes functional grey-box layouts from the l… | — | |
| Community | ZERO Sievert 2 Forest and NPCs Preview Hello Hunters! We've just released a brand-new Developer Update, giving you a look behind the scenes of ZERO Sievert 2. In this video, we introduce our Senior Environment Artist, Tomo, who takes us on an in-depth tour of the brand-new Forest map, explains how we're building the world of ZERO Sievert 2 and how our procedurally generated maps come together to create unique experiences every time… | — | |
| Community | The AMA is Now Live on r/ZEROsievert Hello everyone, If you’ve got questions about ZERO Sievert , ZERO Sievert 2 , multiplayer, development, or anything else for Luca from CABO Studios and Giuseppe from Underdog , come join us here: Join the AMA! | — | |
| Community | AMA with CABO and UNDERDOG Hello everyone, We wanted to let you know that we’ll be doing an AMA on r/ZEROsievert on Wednesday 6th May at 2pm BST . Taking part will be Luca from CABO Studios and Giuseppe from Underdog ! If you’ve got questions about Zero Sievert , Zero Sievert 2 , multiplayer, or the future of the series, this will be a great chance to ask them. We hope to see you there! | — | |
| Community | Zero Sievert 2 is REAL!! Hello everyone, Today, we’re incredibly excited to officially share that Zero Sievert 2 is in development! Watch the reveal trailer here Zero Sievert 2 is our chance to take everything we love about the original game and push it further. We’re building on the tension, atmosphere, and addictive extraction loop that made the first game special, while aiming to make the whole experience bigger, mo… | — |
Announcements are the developer’s own posts to the game’s Steam news feed: updates and their patch notes, in-game events, releases and sales. The important ones are marked on the players chart.