Veterans: Napoleonic Wars
Playing now
—First samples arriving
—of peak
All-time peak
—Tracking since the first sample
Playing now
—First samples arriving
All-time peak
—Tracking since the first sample
| Published | Kind | Announcement | Build |
|---|---|---|---|
| Community | Egyptian Campaign — Official Trailer The march continues - now beneath the desert sun. Meet the brand-new Egyptian Campaign trailer! Share your feedback and impressions of the trailer on our Discord sever . | — | |
| Community | Dev Blog #7 — Behind the Scenes: Animating the Dromedaries Fellow commanders, welcome to our new dev blog. In our newest video, we take you behind the scenes on how we created the animations for the dromedaries of Veterans: Napoleonic Wars . The model shown in the video above is an early, unfinished version. At the time of recording it was still in progress and not yet historically accurate - that clip is animation footage only. The finished, corrected… | — | |
| Community | War in the Desert: Inside the Egyptian Battlefield Today we're giving you a closer look at the Egyptian battlefield: how we build the desert, how the heat will test your army, and who you will face there. Terrain That Shapes the Battle The environment is not just a backdrop - it plays a tactical role. Dunes slow down unit movement, forcing you to think carefully about your approach routes. And then there is the heat. The scorching Egyptian sun… | — | |
| Community | Dev Blog #6 — Behind the Scenes: A New Front in the Desert We are happy to announce a new theater of war for Veterans: Napoleonic Wars - the Egyptian Campaign. This campaign will be a part of the main game upon full release. From the start, our focus has been the Italian Campaign of 1796-1797. Today we are glad to take the game further and open a whole new front in the desert. And we like to announce things our favorite way - by showing you the work be… | — | |
| Community | Dev Blog #5 — Behind the Scenes: Building the Montenotte Map For this dev blog, we wanted to show you something a little different. No gameplay this time - instead, a look at how one of our battlefields is actually made. Here is Montenotte, one of the first maps in the game, coming together piece by piece in the hands of our level artists and level designers, from a blank canvas to a finished battlefield. Why rework a map you have already seen? After our… | — | |
| In-game event | Combat Update Take a closer look at how combat changed in Veterans: Napoleonic Wars - and why. Over the past weeks we have been working on several big parts of the game, and one of the most important is how units actually fight. Combat is the core of Veterans, and we wanted it to feel less like an abstraction and more like commanding real men on a real field. Below we walk you through the three areas we chan… | — | |
| Steam news | Veterans: Napoleonic Wars joins Steam Next Fest, June 15 Hello, dear commanders, mark the 15th of June, it's a very important day! The drums are beating, and the lines are forming. Veterans: Napoleonic Wars is part of Steam Next Fest, June 2026 edition. A free demo will be available on the store page from June 15 at 10:00 AM PDT through June 22 at 10:00 AM PDT . Brandish your bayonet and step into the boots of a frontline general. No base building, n… | — | |
| Community | Veterans Napoleonic Wars FAQ FREQUENTLY ASKED QUESTIONS We have been getting a lot of questions from the community across Steam, Discord, and other social media platforms. Below are the most common ones, plus a few topics we wanted to share more about ourselves. ABOUT THE GAME Q: What kind of game is Veterans: Napoleonic Wars? A: Veterans: Napoleonic Wars is a real-time strategy game focused on pure tactical combat with th… | — | |
| Community | Join the Playtest Dear Generals, Veterans: Napoleonic Wars is a tactical real-time strategy game set in Napoleon's Italian Campaign of 1796–1797. There is no base building. Command thousands of soldiers in huge historical battles, where every formation, every volley, and every cavalry charge decides the outcome. Join the playtest The playtest is now open on Steam, and you can request access today. Take command o… | — | |
| Community | Dev Blog #4 — Army Management, New Unit Portraits, and Maps Showcase Welcome to our fourth Dev Blog for Veterans: Napoleonic Wars ! Today, we are happy to show you new game mechanics, new unit art, and new historical maps we are working on. First, we are introducing a new mechanic: Pre-Battle Army Management . You can use the new menus to visit the Arsenal, buy new weapons, and equip your infantry, cavalry, and artillery. You can also manage your soldiers in the… | — | |
| Community | Dev Blog #3 — New Units, Weather, and Visual Enhancements Today we’re sharing our third Dev Blog for Veterans: Napoleonic Wars ! This time, we are excited to showcase an update focusing on battlefield atmosphere, tactical preparation, and visual polish that brings the battles to life. A major focus for us has been refining the visual and tactical side of the game. We have updated our environment textures and animations, making the maps look richer and… | — | |
| Community | War Chronicle — Napoleon's Italian Campaign Napoleon’s Italian Campaign, illustrated in Veterans: Napoleonic Wars . A look at the spirit of historical events as they translate into the game. The campaign included several major engagements — among them the battles of Montenotte, Dego and Rivoli. Each one shows the tactical reality of warfare in this period: rapid movement under pressure, using terrain to your advantage, and concentrating… | — | |
| Community | Dev Blog #2 — The Morale System Today we’re sharing our second Devlog for Veterans: Napoleonic Wars , this time focusing on Morale — one of the key battlefield systems that shapes how units perform under pressure. Morale can shift rapidly during an engagement, with battlefield position, local superiority, and nearby events all influencing how long formations can hold and when the balance of a fight begins to turn. Morale must… | — | |
| Community | Dev Blog #1 — The Battle of Montenotte Today we’re sharing our first Devlog for Veterans: Napoleonic Wars , featuring the Battle of Montenotte from Napoleon’s early Italian campaign. It offers a glimpse of how battles unfold in the game, with armies maneuvering across varied terrain while relying on formations, positioning, and timing to gain the upper hand. French forces push against Austrian troops across hills, farmland, and vill… | — | |
| Community | Announcing Our Dev Blog Series Greetings, Commanders! The journey ahead is going to be challenging and incredibly exciting, and we want you to be a part of it from the very beginning. What’s next? To keep our community in the loop, we are excited to announce that we will be publishing regular Developer Blogs. In these updates, we will pull back the curtain on our development process and share our latest progress, mechanics,… | — | |
| Community | Veterans: Napoleonic Wars Officially Announced! The drums are beating and the smell of gunpowder is in the air! Veterans: Napoleonic Wars is announced – a grand-scale tactical game focused on the art of command, set in the heart of the legendary Napoleonic era! 🦅 Touch history on a grand scale Forget about base building — your only concern is leading the soldiers and battalions waiting for your orders Command in massive conflicts inspired b… | — |
Announcements are the developer’s own posts to the game’s Steam news feed: updates and their patch notes, in-game events, releases and sales. The important ones are marked on the players chart.