Hypernet Explorer
Playing now
—First samples arriving
—of peak
All-time peak
—Tracking since the first sample
Playing now
—First samples arriving
All-time peak
—Tracking since the first sample
| Published | Kind | Announcement | Build |
|---|---|---|---|
| In-game event | Blenderà? I've added to the project a world viewer to debug how the procedural terrain snaps and blend together across individual chunks, i'm trying to get smoother biome terrain that blends across multiple maps. Here you can see Sicily and Milan hinterland. | — | |
| In-game event | Let's make some perlin noise Made some progress on procedural terrain generation: now adjacent biomes blend together using perlin noise, and their procedural map will get additional features from them. Also now the generator add a coastline if the current biome borders with the ocean, water level changes according to tides and the various scattered seashells changes with each tide. When i'll generalize this terrain generat… | — |
Announcements are the developer’s own posts to the game’s Steam news feed: updates and their patch notes, in-game events, releases and sales. The important ones are marked on the players chart.