Surviving Day!
Last seen
0Sampled 6 hours ago · not a live figure
—of peak
All-time peak
015 Sep 2026
Last seen
0Sampled 6 hours ago · not a live figure
All-time peak
015 Sep 2026
| Published | Kind | Announcement | Build |
|---|---|---|---|
| Game update | Windows Update Windows is being corrected to have a better fps for all users. | — | |
| Game update | Refactored Main If there are bugs please report them to the forum or dm on x.com. I will fix it. I promise. | — | |
| Game update | New graphics choice Just created a new graphics layer for the game that should run well on rtx 50 series computers and TX 7900's | — | |
| Game update | One bug left. Turn off ultra bank fog. I released with one bug present. And a seg fault somewhere in the code. Will be testing all day for the bug fix and seg fault location. | — | |
| Game update | Hotfix Fixed | — | |
| Game update | Large skybox Added a skybox that is large in file size. Testing now! | — | |
| Game update | Water regression Turned out water cant be made to do what I need right now more work later will be made on that front. Have fun. | — | |
| Game update | Major Update Everything I could think of has been updated. Find new features and polished gameplay through out. Multiplayer still isn't tested completely how ever we do have verification of the packet so hacking is not possible. If you find something off let me know please. have fun! | — | |
| In-game event | Keybindings and a Walk Through The two links should get everyone where they are going. Thanks. | 25013032 | |
| Game update | Medium Update: crafting recipes Made an attempt to fix all crafting issues. Adding more details to water tonight as a major performance update. Space objects are not reachable. But there will be gigantic creatures inbetween the object moons and into the darkness of space via sizing, as real 3d objects without collision rather they move around without running into anything. Tonight should be a great release :D | — | |
| Game update | New Big Update Simply put the last version had many problems that are now corrected or close to that. Waiting on claude to proof read and then correct code. Other wise if there are other bugs do report them! Thanks Everyone | — | |
| Game update | Updates Another round of updates for npcs | — | |
| Game update | Hotfix Uploaded the wrong Binary. | — | |
| Game update | Major Update # Update Notes — New Tools, New Toys, and a Long Night of Bug Hunting This update is a big one. Alongside a full new item and a scripting upgrade for our builder community, we went deep on a batch of visual and world-simulation bugs that have been nagging players for a while — some of them turned out to be hiding in places we didn't expect. ## New Features **Grappling Hook** — A brand new tool… | — | |
| Game update | update.01 second part is more complete. | — | |
| Game update | Minotaurs and Performance fixes Welcome to another solid update of the game. I hope you will enjoy it! | — | |
| Game update | Super Update Surviving Day The Official Walk Through - Step by Step Current version: 1.1v | — | |
| Game update | Update 1.1v # Update Log ## 2026-08-17 ### Performance - Removed the old "Deep Observation" belief-map navigator entirely. Every NPC now uses a single, simpler ground-truth A* pathfinder that plans a route once and only replans on a real event (goal changed, path finished, or genuinely stuck) instead of on a rolling timer. - Fixed the root cause of severe NPC-update spikes (30-90ms/frame): the A* search's… | — | |
| Game update | NPC fixes and optimizations. npcs have a better frame rate now. | — | |
| Game update | patch patched. | — | |
| Game update | Update and Content Added Gem Bricks Earth Quakes better shaders* | — | |
| Game update | SegFault Fixed The random crash should be fixed now. It was something to do with reflections. | — | |
| Game update | Better Water Lots of fixes for npc rendering. And Better Water on highest settings. | — | |
| Game update | tooltip tooltip fix | — | |
| Game update | Dupe Fix Trim should now show on gauntlets. And A duplication glitch is fixed. | — | |
| Game update | Teirs Using brick or block versions of metals as the ingredients to a recipe for armor or a weapon causes a teir difference. | — | |
| Game update | Gauntlets and Performance Fixes Adding Guantlets and their placement on the body of npcs and the player. Audited the code entirely for bugs and found 11 major ones. All fixed. | — | |
| Game update | Quick Fix Hand offset is fixed, npcs items and blocks hold in their hands. | — | |
| Game update | Mod-SDK Just finished confirming what is needed for the players to mod for the game, comes included in the file structure. Browse the local files to find it. | — | |
| Game update | Updates and shaders Lost of tweeks and new shaders choices. | — | |
| Game update | Performance Fixes Fixed multiple performance bugs and added the MorphGoo block that turns columns of snow dirt or sand into a being that bounces off everything it touhes. | — |
Announcements are the developer’s own posts to the game’s Steam news feed: updates and their patch notes, in-game events, releases and sales. The important ones are marked on the players chart.