Firepoint Playtest
Last seen
0Sampled 3 hours ago · not a live figure
—of peak
All-time peak
016 Sep 2026
Last seen
0Sampled 3 hours ago · not a live figure
All-time peak
016 Sep 2026
| Published | Kind | Announcement | Build |
|---|---|---|---|
| Game update | Update Notes for Patch 0.1.2 Some fixes, QoL, balance changes and new content. · Fixed issue with objective rooms not always triggering NPC spawning due to a NullReferenceException in IsAnyPlayerInRoomCarryingItem() check. This could also lead to situations where the room did not register events anymore like inserting a power core into the holder. Thus causing a soft lock. · Fixed NullReferenceException when dying and star… | — | |
| Game update | Update Notes for Patch 0.1.1 + Crash hotfixes The following optimizations have been made for now to counter crashes: · Changed default renderer to DX11 · Tickrate decreased to 64 from 128. · Simple culling in coop mode. · Framerate limit set to 144. (Temporarily only, will be able to toggle v-sync or set hard framerate limit in settings later) · Started to allow tick dropping for a maximum of 3 ticks per frame, this should rarely happen. T… | — | |
| Game update | Update Notes for Patch 0.1.0 Lots of fixes and polish. Huge focus on the new coop mode. · New rooms · NPC AI improvements · New enemy NPC · New room types · New objectives · Minimap improved · Stair walking fixed · Enemy, object, player outlines · HUD for objectives in coop mode · New animations · Player animation IK constraints · Materials have normal, specular, height and occlusion maps · Better physics and collision · S… | — |
Announcements are the developer’s own posts to the game’s Steam news feed: updates and their patch notes, in-game events, releases and sales. The important ones are marked on the players chart.