Obscura: A Sleep Worth Dying For
Playing now
—First samples arriving
—of peak
All-time peak
—Tracking since the first sample
Playing now
—First samples arriving
All-time peak
—Tracking since the first sample
| Published | Kind | Announcement | Build |
|---|---|---|---|
| In-game event | Development status Development Update: Obscura is back in active development Hello everyone, I want to share a short and honest update about Obscura: A Sleep Worth Dying For . Development has been much quieter over the last few months than I originally planned. There were several reasons for that: private responsibilities, a difficult family period, and work on other prototypes and projects. Looking back, I shoul… | — | |
| Community | Playtest #2 - Weapon balance, new UI, full Xbox controller support... Hello everyone, after many long days and nights, the time has come — we’ve implemented most of your valuable feedback from the first test. We’d love it if it stayed that way. We truly appreciate your precious feedback, and we want to create the most fun and smooth gameplay experience possible for you. Have fun, you dreamers… …don’t forget… dreams are not just foam! | — | |
| Major update | Playtest #2 (February 2026) – New Level, New UI & Balance Testing Hey everyone! ːsteamthumbsupː Playtest #2 runs throughout February (Feb 1–Feb 28, 2026) and it’s a big step up from the first playtest. What’s included? · Level 1 + the brand-new Level 2 · All weapons + all scepters/staves unlocked (intentionally, so we can properly test balance ) New since Playtest #1 · A fully revamped UI (new buttons) · Full controller support (Xbox One) — including menus &… | — | |
| Community | 🖤 Thank you for your support – The next playtest is coming! Hello dear dreamers 🖤 a huge thank you to everyone who participated in the first playtest of Obscura: A Sleep Worth Dying For . Your feedback, thoughts, and time mean the world to us. We’ve already implemented initial improvements and are currently reviewing all feedback carefully. For this reason, the playtest is now temporarily paused so we can focus on polish, readability, and game flow. 👉… | — | |
| In-game event | New Tutorial & Improvements Hey everyone! This update introduces a brand-new tutorial that guides you through the core mechanics step by step. The early game experience is now clearer, smoother and more beginner-friendly. Changes in this update: · Added an interactive new tutorial · Improved introduction to controls, light mechanics and hazards · Minor tweaks and polish to the early game flow Enjoy the playtest – feedback… | — |
Announcements are the developer’s own posts to the game’s Steam news feed: updates and their patch notes, in-game events, releases and sales. The important ones are marked on the players chart.