Obscura: A Sleep Worth Dying For · published
Hey everyone! ːsteamthumbsupː
Playtest #2 runs throughout February (Feb 1–Feb 28, 2026) and it’s a big step up from the first playtest.
Level 1 + the brand-new Level 2
All weapons + all scepters/staves unlocked
(intentionally, so we can properly test balance)
A fully revamped UI (new buttons)
Full controller support (Xbox One) — including menus & UI
A brand-new in-game HUD (clearer, more readable)
New VFX for Sais and Magic/Scepters (more impact & feedback)
Updated physics & movement (snappier, punchier feel)
New/expanded skills: Shadow Sprint (Dash), Aiming, and more
We’d love feedback on:
What feels too strong / too weak / unfair (weapons & scepters)
Controller feel (aiming, dash, UI navigation)
Combat readability (HUD/VFX) and overall feel
Please post feedback in the Obscura Community Hub → Discussions (pinned threads):
[EN] Feedback & Bug Reports: BUG REPORT
[EN] 2-Minute Survey (10 Questions) - (Clips/screenshots are super helpful!): SURVEY
Join the playtest: STORE/PLAYTEST
Build/Info: See main menu bottom left.
Thanks for testing — you’re helping shape the game. 🖤
Note: Work in progress — balance and fixes may change during the month.