Boogeyman
Playing now
0−1 vs. yesterday
0.0%of peak
All-time peak
2712 Sep 2026
Playing now
0−1 vs. yesterday
All-time peak
2712 Sep 2026
| Published | Kind | Announcement | Build |
|---|---|---|---|
| Game update | 3.7 Patch Positional tracking for VR fixed. Now giving you unrestricted movement. | — | |
| Game update | 3.6 Patch 1. Smooth Rotation option for VR. 2. Mouse controls added for HTC Vive and Oculus VR. VR players remember that you can use the shoulder buttons on the Xbox controller to snap 90 degrees left and right. No need to snap your necks (whiplash is never any fun). | — | |
| Game update | 3.5 Patch HTC Vive + Steam VR support plugin has been added. The game has not been tested enough for the Vive however. So right now it is unofficially supported. Please do not buy the game if you're expecting HTC Vive to be 100% working. • Support plugin for HTC Vive • Engine updated • Improved UI • Improved VR rotation to reduce potential motion sickness 3.4 • Audio spatialization support | — | |
| Game update | 3.3 Patch • Searching for batteries much more fluent. • Battery meter colour turned yellow for clearer view. • You now get a reward for beating nightmare night. • Easter egg added. • Improvements to VR support. (Please see tutorial instructions) • Tutorial room added for re-visiting without starting new game. | — | |
| Game update | 3.2 Patch • Settings now save. • Added toggle to window mode to settings. • Added resolution settings. • Fixed trapping yourself inside rooms. • Fixed hidden book been too dark to read. | — | |
| Game update | 3.1 Patch Fixed: • Boogeyman was appearing in light in the house exploration rooms. (The 'sun-lotion' has been taken off him... no idea how he got hold of that). • Boogeyman animation playing too quick in basement. • Distractions not working. • Walking on top of boxes, and jumping from the bedroom window. • Nightmare night items not been consumed. | — | |
| Game update | 3.0 Release • Completely new Boogeyman • New re-worked animations • Fresh new weather effects system • 5 ways to attack… no longer. 10 Ways to attack, double the trouble. • 5 New distractions. • House has undergone a massive makeover for the better. • Full VR support, with Xbox controller support. • Nightmare Night | — | |
| Community | April release for 3.0 (Nightmare Edition) Hey Guys, The new and improved 3.0 version is on its way! (nightmare edition). We have created an official Facebook page as a way to update fans on the progress, there will also be occasional giveaways. Join us on: www.facebook.com/TheBoogeymanGame | — | |
| Community | 3.0 Update has started. 3.0 will include the house been fully decorated and polished. (It's very white-washy, and bland right now) It will look just as nice as the bedroom for 3.0 One man team to a Four man team. A concept artist, character artist, animator, and myself will now be working on the game leading up to the 3.0 update. VR Stand-alone will be the priority. The game will be 100% VR compatible. Absolutely noth… | — | |
| Community | Mac Support I'm not giving up on mac. I am however putting it on hold for now until the game is 100% finished. I believe I can get a mac version running just as well as on windows. It's not a 100% sure thing yet though. I'll put my energies into mac support as soon as the game is locked down. Right now VR, and polishing the game is the priority. There has already been vast improvements made in terms of vis… | — | |
| Game update | 2.02 + 2.03 2.03 • Brightness slider now included in the video options menu. • Save Game notifications to let you know when your game has saved successfully. • Fixed the skip tape noise bug (where you could keep pressing it). • Skip house exploration now in the options menu. 2.02 • Ending cut scene bug fixed. • Light switches will now always be visible in the dark. • Flashlight and items shimmer (Makes it… | — | |
| Community | Darkness issue for some users. Update: Boogeyman requires a Direct X11 compatible graphics card in order for eye adaptation to work. Direct x11 is listed as a minimum requirement for the game. If your graphics card does not support DX11. You will experience extremely dark nights while exploring the house as the house exploration lighting relies heavily on eye adaptation. You can however still play the standard game mode just… | — | |
| Game update | 2.01 • Fixed menu UI not showing up during house nights. • Fixed medium settings turning the house pitch black. • Included a “skip house exploration” button for those of you who just want the ‘classic’ experience. | — | |
| Game update | 2.0 - Yes It's finally here! Explore the house each night before you bunker down in your room for the nightly defence against the Boogeyman. The Boogeyman however will still be lurking around the house waiting for you to walk into that one dark room unaware. Each night you must find your flash-light that you have left somewhere around the house. Stay in the light and turn light switches on as much as possible, staying in t… | — | |
| Game update | 1.2.7 Information galore • VR menu issues resolved • Subtle visual polish • Slight changes to tutorial • 2.0 update ‘under the hood’ preparation This was mainly a VR update. VR will no longer have menu buttons. When you use VR it will boot straight into the game. When you complete a night it will go right onto the next, no more finicky menu buttons. If you need to change any settings, please do so in standard mode, all… | — | |
| Community | Personal blog Facebook page This is my personal blog via Facebook page where you can see me posting the progress and development of the game. | — | |
| Game update | 1.2.6 • Overhauled options menu system • Mouse sensitivity option • Invert mouse option • Settings are now saved • Window reflections • Lighting improvements • VR adjustments | — | |
| Community | Opse I did it again... During optomising the game I may have changed a few things for the better... and this may have corrupted previous save progress. The solution? The game now comes with a save recovery tool in the menu. Just click it and carry on where you left of, it's as simple as that. | — | |
| Game update | 1.2.5 • 100% Optimised • Turn story on / off options • Show FPS options | — | |
| Game update | 1.2.4 Some issues were fixed that were causing poor performance. More optomisation will be made soon. This should improve performance by 15-20% hopefully more. I missed an audio clipping issue again too which I fixed. As always, please tell me if you find any issues at all, no matter how small. They will be fixed asap :) | — | |
| Game update | 1.2.3 • New enemy in Halloween night. • Fixed audio clipping. • Press enter to skip tape recordings. (Don’t spam it unless you want to play the Dr Who theme tune.) | — | |
| Game update | 1.2.2 • Boogeyman eyes glow slightly more. • Fixed noticeable audio loop in night one • Radio static reduced. (I know... it got annoying fast) • Quick start graphics settings on splash. Note: 2.0 is coming along nicely. Lots of progress. To confirm: You will be able to walk around, and explore the house. A different side of the story will also be revealed in the added extra game play. | — | |
| Game update | 1.2.1 Cheating Boogeyman! The Boogeyman has been cheating… he found loop holes in my code. • Closet Boogeyman ignoring flashlight at start fixed. • Boogeyman sometimes attacking after 6am fixed. • Boogeyman ignoring the reduced risk of been under bed after flash on night 6 + 7 fixed. | — | |
| Game update | 1.2 VR UI support + First update out of early access. The game has now left alpha. The game is free of 100% of bugs (As far as I’m aware, tell me if you find any!... I'm sure someone will). The gameplay is balanced, challenging, and complete with a story. The only thing left to do now is add in the extra content (new rooms) and game modes. This will be complete for January. Think of all the extra content to come as free DLC. You can play the game… | — | |
| Game update | 1.1.9 I said the previous update was the last until 1.2 ... I lied. • Windows 32bit support | — | |
| Game update | 1.1.8 The last update before 1.2 • Teddy bear formed a band. (Main menu 'Easter Egg') • Teddy bear secrets. • Tutorial text under bed not going away bug fixed. | — | |
| Community | Trading Cards Released! Steam trading cards have been approved and will drop when playing the game. Every 2 or 3 nights played will result in a card drop. Gotta collect'em all and make them monkey badges! | — |
Announcements are the developer’s own posts to the game’s Steam news feed: updates and their patch notes, in-game events, releases and sales. The important ones are marked on the players chart.