InfiniTrap Classic
Playing now
0+0 vs. yesterday
0.0%of peak
All-time peak
115 Sep 2026
Playing now
0+0 vs. yesterday
All-time peak
115 Sep 2026
| Published | Kind | Announcement | Build |
|---|---|---|---|
| Community | Infinitrap Rehamstered : BETA TESTERS NEEDED In the past 2 years, we worked on a sequel of Infinitrap, officially called INFINITRAP REHAMSTERED. The game is mostly complete and we are searching people who want to beta-test it and help us make it a better game. Please visit and fill the form to sign for beta-testing. | — | |
| Community | The game is now free to play! After nearly two years, I decided to make this game free for everyone. Enjoy :) | — | |
| Community | Summer sale: maximum discount possible The price is as low as possible, enjoy while it last! | — | |
| Community | One year already! Hi everyone, the game was released on 22 December 2015.. Already one year and we are now close to 7000 players total. I wish to thank everyone who played the game during this year, this was my first title and even if the game suffered from several annoying issues (most of them now fixed), people kept playing it. Anyway, thank you and Merry xmas! Note: A remastered/sequel version of InfiniTrap i… | — | |
| Community | Infinitrap 1.0 is now live! This new version fixes a lot of issues, especially regarding the core mechanics and gameplay in general. I tried to create a better experience, making the game less frustrating (especially in regard of gamepads) but still keeping it very hard. I also introduced a new speed slider that allow you to play the game a 200% speed. I challenge you to complete the game at the max speed, this is a whole… | — | |
| Community | On development (Beta testers needed) Hi everyone, here a video of the current progress: I plan to release my first beta around first of june and I was wondering if someone wanted to beta-test the PC version of the game (Windows, OSX, Linux)? If you are interested please contact me. Also, here are the two main new features I am working on: - Procedural level creation. - Ingame level editing including level sharing and rating system. | — | |
| Community | Keeping you in touch Hi everyone, this is a small post to keep you updated about what is happening right now with Ohio Jack. You might be already be aware that I am working on a updated version of the game with new art assets. If you are curious here is a link: But something else happened too. I got approved on Xbox platform and Nintendo WII platform :) This was a good news but this also means that the game was to… | — | |
| Community | Working on new art for the game Hi everyone, here some art sample for the upcoming art update :) Do you like it? | — | |
| Community | What next? Here is what is coming next for Infinitrap: - A online guide about the level editor and levels in workshop. - Mobile and TV version (Android, iOS, Apple TV) - Graphical overhaul, all the visual effects will be upscaled (twice) and all animations will be redone in Spine (skeleton-style animations). Some animations are already done. - The campaign will be redone (divided in 4 chapters) with 4 min… | — | |
| Community | What to expect in coming 0.99.6 version Hi everyone, since I can only do game development in my spare time It's taking more time to fix bugs and implement new things that I initially expected but I will be able to release a new patch in few days. Here is the list of things to expect: - Fixed the slipping tile corners (again). - Portuguese and Japanese language support. - Fix the issue with tutorial achievement. - Some levels were enh… | — | |
| Community | Happy new year! Happy new year to everyone. I wish you will have a good year in 2016, I also wish InfiniTrap will grow too during this period. Stay tuned, a big update is coming for the 4th of January which includes fixes for: BUGS FIXED: - Jumping on ice bug - Tiles are less slippery now - Jumping close to walls to bypass lava, hole or acid - AI not following their path correctly - Custom levels crashing the… | — | |
| Community | Feature: Adding moving platforms Hi everyone, I just completed implementing moving platforms in the game. Here a somewhat basic video of them in action. I also already implemented them in the editor. They will be in the next update this week along some levels that use them :) What do you think about moving platforms? | — | |
| Community | About price and content Hello everyone, this is just a quick announcement to clarify things a bit. I know the price is higher than other casual platformers especially in regard to 20 levels + 8 extra levels as content. I am pretty new to Steam and marketing in general and I might have made some mistakes, but I am a veteran coder and I plan to make a lot of changes in the next weeks to the game. I could have created fe… | — | |
| Community | Game is now live on Steam (duh) This is my first announcement, I made the most horrible choice by releasing my game during the Winter Sale but without being part of it. I have no visibility but anyway, life :) For those who purchase the game, I hope you really enjoy it. If you have suggestions feel free to join the group and talk about it. Have a merry christmas | — |
Announcements are the developer’s own posts to the game’s Steam news feed: updates and their patch notes, in-game events, releases and sales. The important ones are marked on the players chart.