Pull Me In
Playing now
2+2 vs. yesterday
22%of peak
Launch peak so far
903:15 UTC
Playing now
2+2 vs. yesterday
Launch peak so far
903:15 UTC
| Game | Hour 1 | Hour 6 | Hour 24 | Hour 72 | Day 7 | Launch peak | Now |
|---|---|---|---|---|---|---|---|
| Pull Me In2026 | — | 1 | 1 | 0 | 2 | 9 | 2 |
| WARDOGS2026 | 333,482 | 294,882 | 312,236 | 383,211 | 282,935 | 428,666 | — |
| TCG Card Shop Simulator2026 | 4,129 | 6,945 | 8,805 | 9,249 | 9,613 | 12,714 | — |
| Lightyear Frontier2026 | 1,894 | 2,566 | 2,843 | 4,954 | — | 5,902 | — |
Pull Me In peaked at 9 concurrent players on Steam at 03:15 UTC, 12 days after unlock (SteamPeaks).
That is 0.16× its 55 Steam followers at unlock, below the SteamPeaks expected band.
Twenty-four hours in, Pull Me In held 1 players, 11% of its launch peak.
At hour 348, Pull Me In has 2 players, against 0 for WARDOGS and 0 for TCG Card Shop Simulator at the same age.