Lucky Shot
Playing now
63+24 vs. yesterday
100%of peak
All-time peak
637 Sep 2026
Playing now
63+24 vs. yesterday
All-time peak
637 Sep 2026
| Published | Title | Build |
|---|---|---|
| Guns & Friends Update is now LIVE!major Hey everyone! This is by far the biggest update we've shipped since launch. We spent the last few weeks reading every bug report, every Discord message and every review, and a lot of what's here comes directly from you. TLDR · The Tracker doesn't shoot anymore. It tracks · Co-op rebuilt from the ground up, with per-player coins and a communication wheel · Matchmaking and reconnection for multip… | 25128097 | |
| General improvements, balances and bug fixes Balance · Special-bullet boss penalties now remove 2 seconds only when the matching bullet misses, rather than removing 1 second whenever it is fired. · Holo bullets now count as matching bullets for these boss penalties. · Special-bullet bosses are now weighted toward the special bullet type you own the most, rather than every special type currently loaded. Tied bullet types share this weighti… | — | |
| Balance changes and holo fixes Balance Changes · QuickShot: Reduced the score requirements for Rounds 2, 3, and 5, making its later rewards easier to reach. · Silver Bullet: Increased its Streak Bonus multiplier from x2 to x2.5. · Blue Drink: Now grants +3 Target Points, down from +5. · Slot Machine: The $2 Full Reload reward now has a 1 in 3 chance to appear, reduced from 1 in 2. · Fresh Clip: Reduced its Target Points mult… | — | |
| Fixing some holos behaviors, Fortune balance and co-op sync improvements Co-op Fixes · Fixed an issue where challenges were different for all players. Holo Changes · Fixed a bug with Hedge Fund causing it to not function correctly. · Bandit’s status now correctly remains Active after entering the shop with more than $15, even if you spend below the requirement afterward. · Fixed Ravine interactions with modified Special Bullets. · Fixed Dracula’s unlock condition. F… | — | |
| Bug fixes and hacked holo system improvement Hello everyone! thanks so much for reporting all of these bugs, we are working hard to fix even more later! Holos · Happy Hour now correctly modifies the shop price tag of the Energy Drinks in each shop. Prices also refresh correctly when Happy Hour is equipped or removed. · Mad Scientist now displays how many rounds remain before it breaks. A notification now identifies the Special Bullet it d… | — | |
| General fixes Hello everyone! We are really happy on how Lucky Shot is being received, so we are still working hard to fix multiple issues and improve the experience for everyone. Holos · Fidget spinner was not working correctly · Fixed an issue with the Shooting Star holo and the Bunker Gun holo General · Fixed an issue where the font had some background noise · Added notifications for bullet removal · Adde… | — | |
| Lucky Shot JUST RELEASED!major We want to say thank you to the small but amazing community that we’ve gathered during the pre-release of the game. You guys helped us shape the game and make it even better! The joy of game development, at least for us, comes from seeing everyone’s reactions while playing the game. Releasing a game is truly my favourite time of the year. With Lucky Shot, we tried to innovate within the Balatro… | — | |
| Localization and Menu demo update! Thank you for trying out the Lucky Shot Demo! This update adds Japanese, Chinese and Korean languages. Also makes the menu prettier! | — | |
| New bullet system and more fixes! Playtesting the demo was invaluable for Lucky Shot. We discovered many, many issues once players started reaching Endless Mode, issues we never could have predicted on our own. Because of that, we worked hard to migrate our old bullet system into a new one, allowing us to reach a literal mathematical cap without crashing the game. · New stack-based bullet system that allows many, many bullets t… | — | |
| Fixes, Performance & Holo Updates Holos · "Fresh Clip" is now fixed. Previously, it was also not intended to stack, with this update we are giving Fresh Clip the ability to stack x2 target points for each new reload to all targets on the screen. This stack resets on every new round · Holos like "Leftovers" should now update correctly their values on the Shop. Example: Leftovers will dynamically update the target score that give… | — |
| Date | Day | Time | Patch title | Build ID | Branch | Depots | Download Δ |
|---|---|---|---|---|---|---|---|
| 7 Sep 2026new | Mon | 02:15 | No patch notes · unannounced build | 25159646 | public | 1 | — |
| 7 Sep 2026new | Mon | 00:39 | No patch notes · unannounced build | 25158797 | public | 1 | — |
| 6 Sep 2026 | Sun | 18:39 | No patch notes · unannounced build | 25155320 | public | 1 | — |
| 6 Sep 2026 | Sun | 18:23 | No patch notes · unannounced build | 25155189 | public | 1 | — |
| 6 Sep 2026 | Sun | 04:27 | No patch notes · unannounced build | 25148507 | public | 1 | — |
| 5 Sep 2026 | Sat | 22:20 | No patch notes · unannounced build | 25146079 | public | 1 | — |
| 5 Sep 2026 | Sat | 08:18 | No patch notes · unannounced build | 25138734 | public | 2 | — |
| 4 Sep 2026 | Fri | 20:05 | No patch notes · unannounced build | 25131558 | public | 1 | — |