Prospice: Anomalous Logistics
Playing now
—First samples arriving
—of peak
All-time peak
—Tracking since the first sample
Playing now
—First samples arriving
All-time peak
—Tracking since the first sample
| Published | Kind | Announcement | Build |
|---|---|---|---|
| Community | Sign up for the Prospice Closed Playtest! We’re getting ready to open the roads of Prospice again! Our next playtest is planned for the first week of September , but this time we’re doing things a little differently. It will be a closed playtest , with a limited number of new players invited to take part. A lot has changed since our last open playtest. Expect a new mission, new and reworked routes, more story and lore, vehicle damage a… | — | |
| Community | Thank You for Playing the Prospice Open Playtest! THE ENGINE IS OFF. FOR NOW To everyone who climbed into the truck, headed into the forest, got lost, got stuck, found something strange, or simply spent some time seeing what Prospice is about: thank you! We received a huge amount of feedback during the playtest, and it will be incredibly valuable as we continue working on the game. We’ll be going through your comments, reports, suggestions, an… | — | |
| Game update | Build 100 (YAY!) - You can no longer drive backwards while your engine is off - Increased truck's performance on inclines - Potentially fixed a rare bug which broke truck's physics when you exit it (if it still happens, please let me know) - Small trees have physics now, so you can bend and even uproot them with enough force - Added sharpening setting to the graphics menu. The game's visuals are suppose to be b… | — | |
| Community | 70,000 PEOPLE HAVE CHOSEN THIS ROAD We just passed 70,000 wishlists for Prospice That is a lot of people willing to follow us down this road, and we’re incredibly grateful for your support. Thank you for wishlisting the game, playing the playtest, sharing it with friends, and telling us what you think! And since so many of you are still joining us, we’ve decided to keep the Open Playtest running until early next week! So if Prosp… | — | |
| Game update | Prospice playtest cumulative pathnotes BUILD 97 - If you hold accelerator while parking brake is engaged, the brakes will screech to (hopefully) give audio feedback to the fact you aren't moving because the brakes are on - Made terrain culling less aggressive, this should fix terrain chunks unloading at the bottom of your screen sometimes - Added an option to always keep the cursor on the screen, in case controller sends continuous… | — | |
| Community | 🧭Welcome to Prospice - Join the Open Playtest! 🚛 Pathfinders, the time has come! After several closed playtests and countless reports from those brave enough to venture onto the island, we are opening the expedition to everyone. 🔦 The Prospice Open Playtest is now live You are all invited. Bring your friends. Bring your parents. Bring anyone you trust to transport suspicious cargo across roads that may or may not still exist. The playtest… | — | |
| Community | ARCHREP 01 We are approaching the 200 follower mark on Steam! As a way of saying thank you, we will begin to gradually lift the veil of mystery through a series of blog posts. To start, our first ARCHREP will explore the island's history, setting the stage for the game. Welcome to Project Crimson Aurora . If you are reading this, you have passed all background checks and have been assigned to the 13th Str… | — |
Announcements are the developer’s own posts to the game’s Steam news feed: updates and their patch notes, in-game events, releases and sales. The important ones are marked on the players chart.