Sokogram
Playing now
18+0 vs. yesterday
29%of peak
All-time peak
63Aug 2026
Playing now
18+0 vs. yesterday
All-time peak
63Aug 2026
| Published | Title | Build |
|---|---|---|
| Tiny Update - You can now hold the lock button and drag it over tiles to lock or unlock multiple tiles quicker. - Maybe introduced new bugs that I don't know about yet ___ Plans for the future: - Add an option for alternative colors for locks on locked tiles - Rebindable mouse buttons - Maybe controller support (mainly because of Steam Deck) | 25090614 | |
| Achievements - The game has achievements now. - Most achievements are progression based. They should unlock upon entering the overworld based on your current progress. - There is one hidden achievement that's a bit silly and not related to progress in the game. - Maybe introduced new bugs but I really hope I didn't. | — | |
| Another small update - Locked tiles and hint tiles are now marked with a lock symbol in the corner - New option to hide the lock symbols on locked tiles - Changed clues for puzzle L08 such that it (hopefully) has a unique solution now - Some minor fixes - Likely introduced new bugs that I don't know about yet | — | |
| Small Update - You can now unlock all tiles and restart the puzzle by holding the reset button for 1.5 seconds - Fixed an issue with hints on Puzzle G11 - Fixed a rare issue with the undo function - Updated credits - Probably introduced new bugs that I don't know about yet ___ Plans for the near future: - Add visual identifier for locked tiles - Achievements (I hear you, but please give me some time to lear… | — |
| Date | Day | Time | Patch title | Build ID | Branch | Depots | Download Δ |
|---|---|---|---|---|---|---|---|
| 7 Sep 2026new | Mon | 13:04 | No patch notes · unannounced build | 25167136 | public | 1 | — |
| 2 Sep 2026 | Wed | 23:19 | Tiny Update | 25090614 | public | 1 | — |