Meat Engine Playtest
Playing now
0+0 vs. yesterday
0.0%of peak
All-time peak
210 Sep 2026
Playing now
0+0 vs. yesterday
All-time peak
210 Sep 2026
| Published | Kind | Announcement | Build |
|---|---|---|---|
| Game update | Small update Weapon wheel can now be rebound Updated key binding screen | — | |
| Game update | WIP anniversary progress update Add weapon wheel Added access to the test level AI fixes Reduced stamina consumption on slopes Added universal end and start props to all levels. Updated level design in E1M0 Updated hub area | — | |
| Game update | Small patch Updated Warden spikes Nerfed Warden spike spawn rate Made E1M6 brighter Changed weapon progression and order of shotgun and rifle | — | |
| Game update | Small patch Updated weapon textures | — | |
| Game update | Playtest patch V0.52 Updated player textures Updated E1M5 Optimized file size of levels | — | |
| Game update | E1M5 changes Wretch AI patch Updated Enforcer death sound Updated E1M5 level design | — | |
| Game update | E1M5 out for testing right now! - E1M5 can be played now - Tweaks to E1M1 - QOL changes to low ammo popup - Checkpoint fix | — | |
| Game update | Playest Patch V0.491 Increase ammo pickup size Changed Wretch AI | — | |
| Game update | Playtest update! Citadel changes and more! Updated citadel visuals Updated Items in E1M2 Recoded the recoil system. It should work now. Fixed a bug with the secret found text | — | |
| Game update | Playtest patch E1M1 combat update E1M2 Small changes Small UI adjustments Warden spawning nerf | — | |
| Game update | Citadel hotfix Fixed an impassable wall Updated level decoration Updated Enemy placements | — | |
| Game update | Citadel Patch Updated some enemy placements Updated optimization in E1M2 Updated E1M2 map | — | |
| Game update | Citadel update Few visual changes to the citadel and enemy changes | — | |
| Game update | Slide change Adjusted the cooldown of the slide jump canceling the slide regenerates your slide cooldown. | — | |
| Game update | Small patch for UI and fixes Updated Key system Updated UI menus | — | |
| Game update | Slide update Slide now does damage to enemies. Player is now lower to the ground when sliding. | — | |
| Game update | Playtest patch: THE REVERT - Rolled the game back to an older version. - Old movement system is back with a few fixes. - Updated the visuals for sliding. - Removed Horde mode - Removed New game button - Removed New Movement system · Slide jumping now keeps forward momentum ADDED FEET Bunch of stuff is still being converted over to this version of the game. This version of the game should be far more stable. Look forward… | — | |
| Game update | New patch Fixed jump pads launching the player too high. Adjusted player height Added a ledge to E1M0 for easier traversal. | — | |
| Game update | Patch to enemy collision Adjusted Walker hurt box Fixed a bug that allowed enemies to turn the wrong way when looking at the player. | — | |
| Game update | Menu Patch Fixed some issues with menu navigation and fullscreen button. | — | |
| Game update | Movement adjustments Small hotfix to adjust player movement speed. | — | |
| Game update | Small hotfix Updated the jump kick to work again. Updated the item kick to work again. | — | |
| Game update | Movement hotfix Small change to movement: its a bit more jittery on high frame rates but sound be far more consistent at lower frame rates. This is only a temp fix we are still trying to work out what's going on. | — | |
| Game update | The Play Test is back! Bunch of stuff is still not finished but this is what we got so far. | — | |
| In-game event | The playtest is going offline for now. Thank you to everyone who helped by playtesting the game! The playtest will return when we have more to share! | — | |
| Game update | Level playtest is now live! Levels E1M0 to E1M6 are now available for playtesting. | — | |
| Game update | Merge with baseline Updating the game to the same version as the demo. | 20263742 |
Announcements are the developer’s own posts to the game’s Steam news feed: updates and their patch notes, in-game events, releases and sales. The important ones are marked on the players chart.