Luce Spenta
Last seen
0Sampled 1 hour ago · not a live figure
—of peak
All-time peak
06 Sep 2026
Last seen
0Sampled 1 hour ago · not a live figure
All-time peak
06 Sep 2026
| Published | Kind | Announcement | Build |
|---|---|---|---|
| Game update | Luce Spenta 1.5.2 In this update, I have refined several illustrations introduced in the Requiem version to better reflect the original vision behind their scenes. I have also corrected an image from one of the endings, where an important detail had been missing: the gloves that belonged to that moment are now exactly where they should have always been. Small changes for some. A deeper immersion for those who no… | 23670193 | |
| Major update | Luce Spenta 1.5: Requiem For once, it is not Morta speaking to you. It's me, MrFaabry . And I think this update deserved a few direct words. After several months of work, Luce Spenta 1.5: Requiem is finally here. This is not a regular update. Without exaggeration, this is the version I always dreamed this project could become. Rebuilt from the Ground Up Every sprite, CG, background, and video sequence has been complete… | 23500742 | |
| Game update | Luce Spenta – Version 1.4.9 In this update, I have touched only what was necessary. The tone of the decision button has been subtly adjusted, so it no longer disrupts the silence surrounding each choice, but becomes part of it. A minimal change… yet now it breathes with me. Some typing errors and minor code fragments have also been corrected, which quietly interfered with the experience. Nothing that alters the judgment.… | 22771803 | |
| Game update | Luce Spenta — Version 1.4.8 I have made subtle adjustments to the pacing of certain punishment endings. Small changes that do not alter the judgment… but refine its flow. I have also fixed an issue in one of the judgments where the required word to proceed was not always recognized correctly. The threshold now responds as it should. Additionally, minor refinements have been made to several lines across different languages… | 22549019 | |
| Game update | Luce Spenta — Version 1.4.7 Some imperfections slip even into the most carefully guided acts. Not by accident… but because something always tries to break the rhythm. I have adjusted certain threads within the performance. Small errors, translation details, echoes out of place. And in Chinese, Japanese, and Korean, the final report would sometimes fracture at the very last moment, as if someone looked away before the verd… | 22408594 | |
| Game update | Luce Spenta — Version 1.4.6 Several minor bugs have been fixed. Among them, an issue reported by players that, in certain languages, prevented progression during Morta’s Show has now been resolved. Additionally, two images during the final judgment stage have been updated and now represent the project’s original vision more faithfully. Nothing else has changed. The judgment continues. — Morta | 22339664 | |
| Game update | Luce Spenta 1.4.5 — Adjustments to the Judgment I noticed a few small fractures… and I sealed them. This minor update includes: · Fixed a rare issue that could interrupt certain decisions during the judgment. · Improved the text input system so writing now works correctly across all fonts and localized versions of the game. · Fixed the “Return to Main Menu” button in events so it now properly returns to the main menu . Not a grand change. Ju… | 22204078 | |
| Major update | Luce Spenta — Version 1.4.4 I. Kalendae Martiae ⚔️ The year once began in March. Not in January. Not in the comfort of the modern calendar. March was impulse. Order. Inner war. A new event has been added: Kalendae Martiae . Throughout the entire month of March, the judgment takes on a different form. More firm. More ancient. More inevitable. It is not a celebration. It is a reminder. It will be available for the entire mo… | 22151720 | |
| Game update | Luce Spenta – Version 1.4.3-2 Today, version 1.4.3 is complete. The videos that appear after each tomb, when the words Factum iam radices egit emerge, have been refined to fully integrate with the game’s current visual language. The credits have also been adjusted, enhancing their presence and closing the experience with greater cohesion. This is not a loud change. It is consolidation. For now, Luce Spenta stands in its mos… | 21912873 | |
| Game update | Luce Spenta v1.4.1 — The Record Speaks Again There was a flaw in the archive. When judgment reached its end, some souls received no written reflection: the final report was not created in Chinese, Japanese, or Korean, and in several languages the closing words collapsed into emptiness, marked only as None . That silence was not symbolic. It was an error. Now the record completes itself as it should. The final voice is written in every ton… | 21656831 | |
| Major update | Luce Spenta v1.4 – Vox Iudicii I. The Wait ⌛ There was silence. And silence, at times, is preparation. Tomorrow marks three months since Luce Spenta opened its gates to judgment. The delay was not abandonment, but gestation. The voice needed to form, to charge, to tighten… before speaking again. Today, that silence breaks. And the threshold answers. II. The Threshold Opens to the East 🗺️ Judgment no longer belongs only to t… | 21624981 |
Announcements are the developer’s own posts to the game’s Steam news feed: updates and their patch notes, in-game events, releases and sales. The important ones are marked on the players chart.