Beat Shapes
Playing now
0+0 vs. yesterday
0.0%of peak
All-time peak
164Jan 2026
Playing now
0+0 vs. yesterday
All-time peak
164Jan 2026
| Published | Kind | Announcement | Build |
|---|---|---|---|
| Game update | Update: Add an Ending Screen The ending screen will now appear after you defeat the YinYang Boss. Regardless of whether you’ve defeated them before, the ending will now trigger every time you win the YinYang Boss fight. I’m so incredibly grateful for the support you've shown over the past week. To see so many of you spending hours in the game truly means the world to me. I’ve just added a new ending screen as a small miles… | — | |
| Game update | Patch #4 Refactored Lucky Hit Trigger Logic Refactored Lucky Hit Trigger Logic | — | |
| Game update | Patch #3 Fix bug:Sorry for the bugs introduced from last update Fix two bugs: In stageII will apear advanced resources starting new saves gives an incorrect 'time played' | — | |
| Game update | Patch #2 Fixed Integer Overflow and instant death Fixed Integer Overflow and Related Logic Bugs Sub-headline: Fixed the issue where values would turn negative or cause "Instant Death" . | — | |
| Game update | Patch#1 Add Resolution Options Add Resolution Options | — |
Announcements are the developer’s own posts to the game’s Steam news feed: updates and their patch notes, in-game events, releases and sales. The important ones are marked on the players chart.