The Seven Years War (1756-1763)
Playing now
0+0 vs. yesterday
0.0%of peak
All-time peak
322 Sep 2026
Playing now
0+0 vs. yesterday
All-time peak
322 Sep 2026
| Published | Title | Build |
|---|---|---|
| Update 1.336 released! Update 1.336 improves the AI behavior and balancing in campaigns: - AI aggressivity can now be adjusted in options menu, choose from: normal, aggressive, warmonger - select option "military focus" to let the AI control your economy, your construction, your research, your financials and your policies - enemy armies now make invasions over greater distances and also from allied territory - enemy… | — | |
| Update 1.334 released Game enhancements: - added resume game function to continue campaign games and battles - improved pathfinding in campaigns - polished: Changing of Fredrik Axel Fersen image to better quality one - enhanced manual (adding features of DLCs) Game balance: - rebalanced: Native relations now lose value continuously - rebalanced: AI repairing industries after looting or upgrading industries during ga… | — | |
| Update 1.226 released Fixing some smaller issues: - fixed occasional crashes or low FPS caused by minimap in campaigns - fixed double information of war declarations - siege attacks now work properly when multiple sieges active - remaining food calculation in sieges improved - fixed: lumber mills do not find resources if number of trees is reduced in options menu - loan interest costs now shown properly in finance m… | — | |
| Update 1.224 released Balancing - increased battle time scale - added higher speed for cavalry when in fastmarch - adjusted artillery unit speed - renewed melee actions (better sticking, more updates) - readjusted melee casualties when fatigue is high - AI retreating units do not start barricade building if on retreat - increased aggressiveness of AI cavalry - improved AI wheeling to concentrate more on one target -… | — | |
| Announcing: The Battle Pack DLC Heading for release in September 2016: The Seven Years War (1756-1763) Battle Pack - 6 Additional historic battles - Build your own custom battles - Weather effects with influence on the troops' conditions - Order your commanders to take initiative on the battlefield - New unit: horse artillery - Additional unit statistics during and at the end of battles - New quick attack and retreat orders -… | — | |
| Update 1.220 Update 1.220 balancing updates & fixing smaller issues: - added information in the terrain info: if unit has advantage from barricades - added information in the terrain info: terrain elevation - added information about coming DLC features - fixed: if player constructs buildings the jobless rate rises instead of falling - correcting wrong experience effect on loading speed (only to be seen in -… | — | |
| Update 1.109 Game enhancements: - implemented zoom mode for campaign mode - added optional historical features (historical units, artillery ammo and formations only) - added additional 18th century background music for campaign - city overview implemented in statistics bar on top of campaign page; army and fleet statistics now combined in the right army & fleet statistics button - Added UI enhancements acce… | — | |
| Update 1.108 Balancing: - improved AI switching from line to skirmish formation - forming squares and unlimber/limber delays now go slower - melee adjusted for better lethality (except artillery reduced a bit) - routing and morale gain readjusted to make units flee for longer time - reduced demand of cities with higher population - readjusted population of nations for better balancing - better working econo… | — | |
| Update 1.107 released Game enhancements: - implemented automanage tax-option in city menu (lmc for single management, rmc for all of your cities) - added drum signals for brigade and division movements (if infantry regiments attached) Balancing: - general improvements of FPS in battles - improved unit selections (now switching when units are overlapping) and attacking (stick to target) - improved routing and retreat… | — | |
| Update 1.106 - MAJOR BATTLE IMPROVEMENTS Game enhancements: - adopted new fatigue balancing system · added fatigue for different terrains · standard formations now cost only 10% fatigue · marching column reduces fatigue · building barricades increases fatigue · increased fatigue effects when running · implemented fatigue for close combat and firing · if fatigue is high then melee casualties are also higher · high fatigue now leads to… | — | |
| Update to version 1.105(3) Game enhancements: - added new mountain models for campaign mode - added fallback of skirmishers Fixed bugs: - fixed crashes related to high casualty animations in battles - fixed disappearing unit sprites in battles - units search their retreat path better now, preventing rush into enemy units - improved aiming at enemy units in battles, sometimes enemies in range could not be fired at - fixed… | — | |
| Update to version 1.104(2) Game enhancements: - native clans now "spend" fireweapons and horses if they attack enemy trains (1.1034) - added native range if a clan is selected (1.1036) - reduced information about enemy units in battle if fog of war is active (1.104) Game balance: - increased necessary relations for native alliances (1.1036) - increased damage for naval battles (1.104) - reduced influence of distance on t… | — | |
| Update to version 1.103 Game enhancements: - polished battle statistics menu including best regiment and regiment with highest casualties - adding side information if treasury is empty - adding side information if allied meeting point is set and troops are within Game balance: - AI divisions now combine strength more often against enemy armies - AI positions more garrison units in towns - every city now has garrison q… | — | |
| Update to version 1.102 Game enhancements: - added scaleable windows (options menu), should be used if borders are cut off - divisions in battle can now switched through in the hierarchy overview - added information about necessary building and technology for activating recruiting of higher units (lmc on technology symbol next to unit jumps to the relevant tech category) - added information about necessary technology… | — | |
| Update to version 1.100 & 1.101 Game enhancements: - added minimap for battles - added battle event information - added optional automatic price adjustment for companies (button next to product price in company menu) - added mouseover tooltips for campaign mode for further ingame descriptions (may be disabled in options menu -> tooltips on/off); French & Spanish version to follow in next version Fixed bugs: - removed retreat… | — | |
| Update to version 1.099 Game enhancements: - added more smoke animation to the battle - implemented first parts of new battle GUI part 2 (minimap and battle information comes with 1.100) Game balance: - improved pathfinding near coasts, should result in less stuck traders and fleets Fixed bugs: - fixed not coming to the siege menu if a city with upgraded fort is besieged - fixed preset ship constructions without order… | — |
| Date | Day | Time | Patch title | Build ID | Branch | Depots | Download Δ |
|---|---|---|---|---|---|---|---|
| 26 Oct 2017 | Thu | 14:52 | No patch notes · unannounced build | 2232717 | public | 5 | — |