Xplorite Playtest
Last seen
0Sampled 2 hours ago · not a live figure
—of peak
All-time peak
012 Sep 2026
Last seen
0Sampled 2 hours ago · not a live figure
All-time peak
012 Sep 2026
| Published | Title | Build |
|---|---|---|
| General Fixes After taking a closer look to the game, we found out an issue post Unity Engine update, got if fixed already! Sorry for the inconvenience! - Fixed a shader issue that showed up enemies on top of the UI. Build: bb80e2549 | 22543191 | |
| General Changes/Fixes and Content Update Hi all! We are bringing a nice update this time! Gameplay wise you will get the same game, but content wise, oh boy, you will get a lot of newly added sounds on enemies and bosses! Important note, we upgraded Unity to 6.3.11, so far everything looks and feels the same, but we'll keep the eyes open just in case, engine updates can cause some issues, let us know if you encounter anything! Let's s… | — | |
| General Changes and Content Update - Improve the acid pool height on Sunken City - Added a checkpoint system on challenge rooms, increasing the difficulty a bit - Fixed map marker placement on map edges Build: bf506a45d | — | |
| General Fixes and Content Update - Map improvements, it stops when scrolling on edges instead of moving away. - Implemented a system to disable initial hints, still WIP - Energy Crystals reworked, they are destroyed by hit count instead of damage. - Teleport screen improvements, better movement flow of the options - Overgrown Passage Roses tweaked a bit - Some level design improvements on Sunken City | — | |
| General Fixes and Content Update - Fixed a bug where the Controller will not get picked up if you first launch the game and then connected it. - Ability collected screen reworked a bit to better accommodate the information - Inventory screen ability icons reworked a bit more - Enhanced visuals for Ability items placed in the world - Added some missing Spanish localizations on the healing tutorial area - Tweaked some item descr… | — | |
| General Fixes and Content Update - Fixed some soft locks cases found on Sunken City and The Loop - Drones UI completely overhaul - Drones visuals completely redesign, they show an Arm / Disarm animation when selected - Added sounds to platforms and doors through the game - Fixed liquids not applying a low key pass on sounds - Added Refiner icons on the Minimap - Fixed Refiners not showing as collected once you came back to the… | — | |
| General Fixes and Content Update - Aim rework, the laser will hide when shooting - Abilities panel reworked - Replaced input prompts, added full Steamdeck support - Replaced interact icon to make it easier to understand - Invisible platforms will react to attacks - Enemy encounters rework, now the enemies will spawn sequentially instead of all at once - Added more sounds to enemies - Reworked Ghost Shell module effects | — | |
| General Fixes - Tweaked the first part of Sunken City, added a "tutorial" for pogo movement on Spikes. | — | |
| General Fixes and Content Update - Changed the Main Menu music - Added more sounds to Rotoro enemy | — | |
| General Fixes and Content Update - Added FX sounds to every enemy on the first 3 levels - Tweaked Map Legend info - Redesign a bit the Rotoro enemy - Fix some black fade screen borders on some resolutions | — | |
| General Fixes - Fixed an issue when moving through rooms | — | |
| General Fixes - Tweaked Art Style of The Loop - Fixed Demo Blocker position on Overgrown Passage | — | |
| General Fixes and Content Update - Tweaked Map Zoom, now it goes further away and looks way better - Added Refiner Radar, this item allows you to see the refiner locations on the Map - Reworked the Companion introduction | — | |
| General Fixes - Updated Door Animations, better and smoother transitions - Added Map Zoom, added a way of recenter the map position, added sounds for the markers interaction - Reworked Shop screen - Updated interactable item required feedback - Enhanced the room transition to avoid cases where the player could fall to oblivion | — | |
| General Fixes and Improvements - Added new destroyable elements on Overgrown Passage - Added Essence Refiners and Refined Essence - Added Olga, a new NPC - Save Rooms will have a distinct, more chill music, you are on a safe area after all! - Minor Player movement fixes - Overgrown Passage Art improvements - Added new Player animations, Interact, Attack, Aim. Also enhanced existing ones - Teleports are now activated via swit… | — | |
| General Fixes - Added a few more Demo blockers to avoid a potential soft lock - Properly fixed the input binding for keyboard and gamepad - Removed the Zoom In/Out input icons on the Map, they were not supposed to be there | 19797364 | |
| General Fixes - Fixed an issue with the input rebinding that caused it to reset all the time (Thanks for the report!) | 19773041 | |
| General Fixes Fixed an issue with the Save Game path being shared with the Main Game | 19761128 |
| Date | Day | Time | Patch title | Build ID | Branch | Depots | Download Δ |
|---|---|---|---|---|---|---|---|
| 28 Mar 2026 | Sat | 00:24 | General Fixes | 22543191 | public | 1 | — |