Creator's Fall
Playing now
0+0 vs. yesterday
0.0%of peak
All-time peak
12 Oct 2026
Playing now
0+0 vs. yesterday
All-time peak
12 Oct 2026
| Published | Kind | Announcement | Build |
|---|---|---|---|
| Community | Permanent Price Reduction After reviewing the game's pricing over time, I felt a lower price would make it more accessible to new players while better reflecting its current position in my catalogue. The new regional prices are now live on Steam. In addition, Creator's Fall will participate in the upcoming Steam Summer Sale, which starts in just a few days. Thank you to everyone who has supported the game so far 🫶 | — | |
| Sale | Steam Bullet Fest has started Creator’s Fall is an action roguelike where you choose between two factions, different classes, and fight your way through dynamically generated paths. Each run takes you through different biomes, with upgrades after every level, leading up to a final boss at the end of the path. The game features fast-paced combat with solo play, co-op for up to 4 players, and 4v4 versus matches. Players can c… | — | |
| In-game event | Fixes Across Multiplayer and Singleplayer Update 1.7 is now live, bringing a new language selection option along with several important fixes to improve stability across both singleplayer and multiplayer. Changes · Added language selection in the main menu Fixes · Switched scripting backend to Mono to resolve multiplayer issues · Fixed multiple endscreen data issues · Prevented singleplayer endscreen from appearing when exiting multipl… | — | |
| Sale | Empire at Risk: Demo Release Celebration Sale 🎉 To celebrate the release of the Empire at Risk demo , Creator’s Fall is now on sale until Saturday! If you enjoy fast tactical games, now’s the perfect time to check it out. Thanks so much for all the support and have fun with the demo! 🫶 | — | |
| Game update | Improved audio setup Changes · Improved audio setup · Minor Unity Version upgrade | — | |
| Sale | Creator's Fall is in the Steam Spring Sale! Great news! Creator's Fall is now 20% off for a limited time as part of the Steam Spring Sale. If it’s been sitting on your wishlist… this is your sign 👀 Thanks for your support and enjoy the adventure! 🔥 | — | |
| Sale | Creator's Fall x Rogue Bots 2026 I'm excited to announce that Creator’s Fall has officially been accepted into Rogue Bots Festival 2026 ! To celebrate, I’ve activated a special festival discount for the entire duration of the event. This is the perfect time to jump in or tell your friends about the game! Thank you all for your continued support — see you at Rogue Bots! 🔥 🤝 MY RECOMMENDATIONS | — | |
| Major update | New Multiplayer Modes The playtest in January were successfull. There are new Multiplayer modes: Koop and Versus. Multiplayer Announcement Trailer: Co-op In co-op mode, you can play together with up to four players. As in singleplayer, the goal is to complete all levels up to the final boss and defeat it. The host chooses the faction, and you can choose from four classes. Versus In Versus mode, you compete against e… | — | |
| Game update | Version 1.3 Changes · Text adjustments to avoid ugly line breaks · Passive abilities arangement · Added back button to loading screens Fixes · Issues loading game saves · Incorrect player levels after loading · Issue with player level achievements upon player death · Missing level details after loading | — | |
| In-game event | Patchnotes for version 1.2 Changes · Added status icon for damage over time · Changed status icon of bloodlust passive · Increased size of enemy health and status icons · Increase damage of energy hits from 0.3 to 0.4 · Hitpoints, protection and experience will be saved between levels · Reduced darkening on low life · Reduced value of all ability duratin upgrades · Implemented death animation for enemies · Implemented dy… | — | |
| Major update | Release 🥳 All planned core features for the initial release are now implemented. In the last two weeks I've also been experimenting with potential multiplayer modes: A co-op mode and a versus mode. It's still early, but I aim to start a Playtest in about two weeks. I also have some ideas for new classes and upgrades. Here’s what’s new in Version 1.0: Translations · Romanian Changes · Preparation work for… | — | |
| Game update | Version 0.17 Changes · Added shadows to characters · Added effects to attacks · Added effect for low life | — | |
| In-game event | Version 0.16 In this version, I have implemented Steam achievements and leaderboards. I look forward to seeing your name in the top 10 🫵 Changes · Implemented achievements (main version only) · Implemented leaderboards for kills (for each difficulty) · Separated settings directories · Added kill count to class selection · Added timer to actions Fixes · Velocity upgrades did not work | — | |
| Game update | Version 0.15 Changes · Implemented view for achievements Fixes · Minor translation fixes · Some fonts were broken | — | |
| In-game event | Version 0.13 and new translations Translations Translations are added but still WIP. Some words may not fit right yet. · Arabic · Chinese Simplified · Chinese Traditional · Dutch · French · Indonesian · Italian · Japanese · Portuguese (BR) · Russian · Polish · Turkish · Ukranian (92% done) · Korian (52% done) · (Spanish is in progress) Changes · Enemies are no longer blocking each other Fixes · Next chapter did not load · Wrong… | — | |
| Game update | Version 0.12 Changes · Some UI adjustments · Added cap for cooldown reductions · Reduced heal effect in swamp levels · Changed biome selection for biomes · Added symbols for status effects · Added separate normal and endless mode · Added upgrade to reduce spread angle of projectiles · Implemented healing fields · Implemented saving for sandbox progress · Changed audio effects for damage, jumps and level ups… | — | |
| Game update | Version 0.9 Changes · Different sprites for bosses · Adjusted click behavior in menus · Minor text improvements · Added headers to sandbox views (Attack and Ability) · Tweaked enemy movement and cooldowns · Adjusted spawn behavior for mobs · Increased crowd control range (Crusher) · Added end screen for training mode · Changed the number of enemies · Healing levels will no longer be skipped · Added explosi… | — | |
| Game update | Version 0.8 Security · Upgrade to newer Unity version Changes · Changed ability of spawner class (stun instead of despawn) · Moved action to the left side · Added retry button to end screen · Mouse controls for attacks and abilities · Added Image for aiming with color options · Life bars are visible on level selection · Numbers for damage over time are now visible · Added buttons as background for Reddit a… | — | |
| In-game event | We are getting closer to the first demo of the game 🥳 Hey ✌️ We're rapidly approaching the first demo of the game. I'm currently working on implementing the final features and putting the finishing touches on it. The classes, random maps, and bosses have already been implemented. The sandbox mode, where you can create your own classes with unlocked abilities, is still missing. I would also like to add a few more upgrades for leveling up that are m… | — |
Announcements are the developer’s own posts to the game’s Steam news feed: updates and their patch notes, in-game events, releases and sales. The important ones are marked on the players chart.