Rick Henderson: Eternal Arena
Playing now
—First samples arriving
—of peak
All-time peak
—Tracking since the first sample
Playing now
—First samples arriving
All-time peak
—Tracking since the first sample
| Published | Title | Build |
|---|---|---|
| V.0.6.2 As per popular demand, Lock and Reroll mechanic has been added when selecting the drone upgrade. If you find a perk that you like, but there is also another one that you would like to select, you can lock one of those so it appear in the next upgrade cycle. Also, if you don't like any of the upgrades, you can reroll. At the moment, 3 locks and 3 rerolls are available on start of the game. Every… | — | |
| V0.6.1 16:10 support, no more squished UI Demo leaderboards for endless mode Lot of work on progression, balancing, small bug fixes and UX improvements | — | |
| V0.6.0 - New Demo and ship/pilot upgrades First of all, thanks to all the playtesters, it meant a lot. This is a big milestone for improving long-term game replayability. In a nutshell, every ship and every pilot will start at level 1, and there will be two more levels to upgrade them to, slowly introduce mechanics they use and keep things fun. For example: Astraea Group "Astral Moth" Level 1: Overcharged Guns: +10% weapon damage. Easy… | — | |
| V0.5.3 Napalm strike random event also affects enemies now, they start to burn · Aegis Drone upgrade - Prevent death when you lose health at 1 HP (5 minutes cooldown · Aegis Drone upgrade - Player bullets destroy kill enemy bullets · Aurora Drone upgrade - Increase Gem pickup range · Aurora Drone upgrade - When the Burn mine explodes, it creates a napalm strike · Shield pickup gives shield for 10 seco… | — | |
| V0.5.2 - Difficulty Levels (Easy, Medium, Hard) Cloud Saves · Three difficulty levels · New pilot art · Balance Changes · Various performance, user interface and bug fixes | — | |
| V0.5.1.3 - Achievements Added 38 achievements (for now) | — | |
| V0.5.1.2 - Controller support + Small fixes and improvements Controller support · Fixed the bug where gems failed to get pulled to the player · Added Freeze Bomb SFX · Added Lightning module to Aegis drone (basic one, working on upgrades - range, firing rate, chain number, damage) | — | |
| V0.5.1.1 - Small fixes and improvements Bullets that wrapped the screen once deal half the basic damage * modifiers · Increased Serin's chain freeze radius · Added telegraphing to Inquisitor attack · Added telegraphing to Double Blaster attack · Added telegraphing to Sundyne Boss attack · Fixed Double Blaster laser animation · Added warning overlay to enemy missiles so they're easier to spot | — | |
| V0.5.1 - Hotfixes and few new things Lowered second and third drone unlock threshold (200 and 400 gems) · Double Blaster shooting while not yet visible fixed · Reduced player ships hitbox · Spawn mine on enemy death Raptor Drone upgrade now has 3 stacks (total of 99% chance) · Added Freeze Bomb to pickups pool · Added Fire Bomb to pickups pool · Small UI fixes · Small performance fixes | — | |
| V0.5.0 - Hotfixes Drone radiation module damage upgrade improvement - Default damage is 1, every stack increases damage by 2 · Random Event is finished when you end the game · Vek's perk of increasing damage of bullets for longer distances has its distance increased from 1 to 3 (enemies need to be more distant for the bullet to deal more damage now) · Cracker Missile speed is reduced from 1.0 to 0.75 · Default B… | — |
| Date | Day | Time | Patch title | Build ID | Branch | Depots | Download Δ |
|---|---|---|---|---|---|---|---|
| No builds seen yet. New builds appear the moment a branch changes. | |||||||