Beghost
Playing now
0+0 vs. yesterday
0.0%of peak
All-time peak
210 Sep 2026
Playing now
0+0 vs. yesterday
All-time peak
210 Sep 2026
| Published | Title | Build |
|---|---|---|
| v2.10 changelog This is a larger update that changes some underlying systems within the game. If you encounter any bugs, please visit the steam community discussion forum or email me at [email protected] You can also join and report bugs in my discord NEW - overhauled the underlying game text system to support multiple languages. Currently only English is selectable, but more may be available in the future… | 24403739 | |
| v2.09 changelog BALANCE CHANGES (CAUTION: POTENTIAL SPOILERS) - decreased the amount of sparkle/glint sequences by 1 during a critical endgame situation due to player feedback - slightly increased the reaction window following a sparkle/glint sequence during a critical endgame situation due to player feedback BUG FIXES - fixed an issue where the player could soft lock themself on the Level 3 bridge by leaving… | — | |
| v2.08 changelog - fixed a crash that occurred when the game attempted to play the secret jingle sound when there was no music present | — | |
| v2.07 changelog - fixed a crash at the very end of the game (thanks karoli ux!) | — | |
| v2.06 changelog - fixed a bug where opening the settings menu while using a keyboard could break cutscenes (thanks lozen!) - fixed rare instances where cutscene objects would persist even when exiting to the main menu (thanks lozen!) If you encounter any bugs, please visit the community forum or email me at [email protected] Or join my discord | — | |
| v2.05 changelog - Accessibility Today's update focuses on quality of life and accessibility. Please read below for further details. - added soft warnings right before points of no return, to give the player a chance to go back and look for secrets - added fast text skipping, which can be enabled in the settings (when enabled, it is activated by holding the inventory button) - added new accessibility option: reaction assist, w… | 24198010 | |
| v2.04 changelog - changed the wording of one line in the final cutscene for consistency (thanks wastedmeerkat!) - fixed an issue where the "Bee" button couldn't be used during the knife's recovery animation in a certain situation (thanks heyboots!) If you encounter any bugs, please visit the community forum or email me at [email protected] Oh yeah, there's also the Discord! I should probably mention it: | — | |
| v2.03 changelog - fixed a bug where the cutscene after pressing the Level 2 green switch would not trigger in some circumstances (thanks VeryLukely) - fixed a visual bug where Bee would be invisible while waiting in the Level 3 fountain room, making it appear as if she was with the Player inside the fountain (thanks mr munkee!) - fixed a crash in the Level 3 fountain room where Bee was not being properly refer… | — | |
| BEGHOST v2.02 changelog fixed a visual bug where a possessing ghost wouldn't disappear correctly after the Player regained control · added missing collision on Level 3 bridge (thanks x-calibar!) · fixed an bug where dying after collecting the amulet would cause a past cutscene trigger to replay (thanks Joshua!) · fixed an bug where there was 1 frame where you were able to press interact on a specific NPC before they g… | 24137993 | |
| BEGHOST v2.01 changelong - Day 1 patch BUGS FIXED - fixed a bug where slime children were being tracked for persistence in some instances, resulting in a crash - fixed a bug where a persistent pot on Level 1 was activating a pressure plate on Level 2, resulting in a crash (this one was crazy) - fixed an issue where "mus_impending_doom" wasn't fading out properly during a dramatic sequence - fixed an issue where an NPC's collision re… | — |
| Date | Day | Time | Patch title | Build ID | Branch | Depots | Download Δ |
|---|---|---|---|---|---|---|---|
| 12 Sep 2026new | Sat | 19:25 | No patch notes · unannounced build | 25274806 | public | 1 | — |
| 27 Jul 2026 | Mon | 00:23 | v2.10 changelog | 24403739 | public | 1 | — |