v2.10 changelog

Beghost · published · build 24403739

This is a larger update that changes some underlying systems within the game. If you encounter any bugs, please visit the steam community discussion forum or email me at [email protected]
You can also join and report bugs in my discord https://discord.com/invite/x7ggPX8Epn

NEW
- overhauled the underlying game text system to support multiple languages. Currently only English is selectable, but more may be available in the future
- reorganized the settings menu into three categories (Game, Graphics, Audio)
- added descriptions for every setting
- added 'Language' setting (Currently only English is selectable)
- added 'Pause Game on Focus Loss' setting (Defaults to on)
- added 'Bee Alerts Overhead' setting (Defaults to off)
- updated all fonts to support multiple languages
- Adjusted the various inventory screens to support lengthier text descriptions
- the main menu song and stairwell 2 song now loop

BUG FIXES
- fixed a few instances where the Player would be drawn on top of certain entities instead of underneath
- fixed a bug where opening the settings menu with a PlayStation or Nintendo Switch controller could break cutscenes
- fixed a bug where the first ghost encounter music would play during your next ghost encounter if you successfully avoided possession during the first ghost encounter
- fixed pot pushing sound effect persisting during menus or dialog
- fixed player misalignment during the first spike trap cutscene
- fixed a crash caused by collecting a secret treasure when no music was playing
- fixed a crash from an unintended solution where you could successfully save yourself from spike damage during a certain scene
- fixed an issue where the player could bypass a point of no return warning on Level 3
- minor script adjustments and additions (no typos this time)

Thank you everyone for your encouragement and support!